Game Designer | Immersiv Sim, TTRPG & Pre-Medieval Technological Aera enthusiast | SCP too | Love & fiddle with video games | He/Him | Crab |
82 posts
just found out hitler died
Thinking about how fucking good dishonored is
masks and helmets that hides someone's face in such a way that they become the face themselves my beloved
these are all creatures to me
If you’re every feeling down, listen to this. Yes it might make you cry, but it will make you smile & feel warm inside.
the fat of the land voted “funniest album art” 24th year in a row
Due to… recent events, I decided to finally get myself to write a tutorial about this, because all I found was some half-assed reddit comments when I was trying to figure out how to do it sometime last year.
I’ll show you how to extract… pretty much everything (including voice lines) from the game.
This is a beginner tutorial, so you don’t have to know shit about any of these programs, I’ll try to explain everything.
I promise it’s pretty easy! I extracted stuff from various games, and this is one of the easiest I ever did, so yeah.
Keep reading
the team is all here
dont play defense
Horror Game mockups based on the dream I had the other night.
Reblog this to add one hp to my creature
I go over my entire process, so you too can learn how to supplement your income with zines. Please give it a look, and share if you find it helpful!
Susan Kare, the Artist who designed many of the fonts, icons, and images for Apple, NeXT, Microsoft, and IBM, 1980′s
I've almost finished my DE clownsona as I want to draw 2 more casual clothes for her. She is basically a street performer and a homeless person after passing her life in a circus with her family. I'm googoo gaga, i made a backstory and how she meets the RCM and all blblblblbllb
Once the results are done, I'll multiply 255 to the decimal version of the percentage, and see what color we make!!
<Reblog to get a sword.> o()xxx[{::::::::::::::::::::::::::::>
if you’re having a bad day, here’s a cute little marching band
Disco Elysium X Deltarune - Archetypes
Thinker - Sensitive - Physical
a thing about me is that i very much fall in love with games in a mechanics-first way, with storytelling perhaps following later. i’m pretty sure i could talk for at least half an hour PER MISSION about just the gameplay and level design decisions in KoD/BW, without even getting to the narrative and themes and characters at all.
the transition from linear-leaning to open-leaning environments that occurs the instant you reach the slaughterhouse yard
the way the slaughterhouse interior combines both extreme verticality AND enclosed spaces
the fact that you can induce the hatters and guards into fighting each other in the second mission merely by manipulating the environment
the way the first part of the legal district specifically has many guards placed up higher than usual so the rooftops are not quite your playground they way they often are in dishonored
the one-way dumbwaiter (but with a specific floor’s dumbwaiter door left open) in Timsh’s mansion
if you draw the Statuesque corrupted charm early, it opens up a entirely different kind of stealth strategy
the expedient paths navigating Rudshore as Daud facing Overseers are quite different from the paths that were expedient traversing the same area as Corvo facing the Whalers
opting for the overseer outfit changes the entire beginning of the coldridge mission, including your spawnpoint
all the little opt-in npc interactions along the way (the rothwild laborer you can later meet at the textile mill, stopping Officer Thorpe’s execution, taking on Jerome’s little sidequest, the traitor witch in the final mission…)
in coldridge, they give you full granular control over opening any exact combination of cell doors your heart desires!
the intense foregrounding of the hatters/eels conflict, with jussssst the right distribution of breadcrumbs to foreshadow that the witches are here too and this is actually a THREE-faction level
there are three independent ways to retrieve the engine coil in the Dead Eels mission, and one of those methods renders an entire section of the level (the sewers) optional and skippable
things like restoring the water to the canal and destroying the slaughterhouse let your actions affect dunwall in a way that is unrelated to your main mission AND not determined by chaos level alone
the Outsider’s speeches at shrines and in cutscenes have more fine-grained chaos differences than anywhere else in the franchise
the final mission is arguably the most visually unique in all of DH1. after a whole game + DLC of traversing cityscapes you get lush greenery and sinister flowers that only serve to emphasize just how out of your element you are
and then the manor itself adds to that close quarters, a confusing layout, and teleporting enemies, to fully max out the disorientation as you near the final confrontation
A dark storm is brewing, you should really head home, who knows what dark magic is flying through the sky. These are the "Storm Darkness" dice, they still need sanding and inking.
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a little reminder! by annalaura_art