my bugsona
“Yeah I listen to all kinds of music” and their playlist is always filled with Will Wood, Tally Hall, THD, Jack Stauber, Chonny Jash, Jhariah, and Lemon Demon.
Brainstorming Minecraft food lore :>
Extensions :)
(Not much) More under
Okay it’s a lot more under
Their Monarchies were called Courts because the leadership and cities were built on massive Courtyards that still stand to date. Though they are abandoned (Nobody wants to occupy them because it’d be like saying you’re Crowned/genuinely rude to them) they are commonly used as marketplaces while avoiding the main castles. This is also why their Capital is not even remotely in the center of the continent: too many Court-grounds are located centrally.
Magic exists and is studied. Mageis is named and was primarily started to push studies of magic and educating *everyone* and spreading that knowledge. It’s basically a massive teacher organization (as well as magic wizards shit but that’s aside.) I’ll go more into depth after general species and environments are done.
Yes they wear badges and they color coordinate because that’s neat.
In the Third image is a leader not displayed yet! He’s a Drake so he’ll come eventually. I didn’t do his colors justice he’s such a sparkle dog.
Mirtyn (green wyvern) and Cirn (Blue Phoenix) are mentor & Trainee relationship.
To take a break from Griffeuxes:
Feylands Government System!
They use to hold a multitude of Monarchies across the continent, but after several riots against the multiple monarchies and a lot of cleaning up: Six organizations came about to instill order and have been working cleanly after a few hiccups.
I have unifying colors for them and Flags!
In order:
Gis (Argriculture & Rural affairs)
Thalimis (Architecture, infrastructure & Water incorporation)
Ourinis (Communication, Transportation & Imports/exports)
Nekis (Law Enforcement & Millitary matters)
Mageis (Education)
Ygeis (Healthcare)
All the original leaders commissioned or hand-crafted their flag.
(Socialist Oligarchy With six major Organizations)
Thyne Duron! Currently my only drake example.
Under things,
He’s a very compact and short guy. Very dependent on water but that works with his job as head of the Thalimis Guild.
He doesn’t go out to jobs as much anymore as it’s now his job to watch over and guide.
As per lore: He has a shit ton of kids. 9 total, with 6 different drakes. He was a party kid who got hit by reality in his 50’s, and has started working hard to make up for it. Most of his kids are grown by now (and by proxy, hates him,) but he’s paying back for the time spent because he wants to. He was a dumbass and he’s making up for it.
He’s strictly settled away from any type of partner and prefers work anyways.
I’m not completely done with Griffeuxes (there’s still so much to be talked about with them!), but I’m a bit of a multi-tasker: So! The next species I’m focusing on are the Wyverns!
But since they are apart of the draconic four-pack (Dragons, Drakes, Wyverns and Raptors) I’m going to tackle them a bit differently!
Soon.
Please tell me other people can relate I’m having a crisis
House/structure concepts. The human characters I’m developing come from a lineage of marsh and delta-dwelling peoples that have a thriving ceramics culture due to the naturally abundant clays carried by the river and deposited on its shores. Settlements appear on scattered hilltops along the borders of the delta and the plains, which rise above the highest seasonal flooding. Temporary structures on floating platforms are common further into the delta floodplain during summer food-gathering expeditions.
Permanent homes and buildings are made from a cob-like clay and fiber mixture, often with wooden supports; young saplings are preferred due to their flexibility and can conform to the desired circular shapes. In resource-rich areas, some structures can be “fired” by filling the chambers with wood and charcoal and burning for days, partially or wholly vitrifying the thin walls. Most towns have a large central kiln; ceramics are a major trade export.
Their architecture takes on rounded shapes due to an ancient association of thrown bowl forms with the hearth and womb, though that history is not necessarily relevant or common knowledge to everyday people. Circular and spiral motifs recur in design and architectural planning due to wider cultural and religious understanding of The Spiral as the guiding force of magic and the rhythms of existence. The arrangement of cosmic bodies is conceived of as an overlapping spiral pattern, the intersections of which have tangible effects on magic-users’ ability to channel The Spiral’s cosmic power. It is said that dragons’ ichor contains fine particles of starstuff which reverberates with cosmic energy and increases their power and connection to The Spiral beyond what any human could achieve.