Just Chilling ♥️
Ok, so this game was a doozy. I load in, and we're playing competitive mystery heroes, I got Tracer. Then, the question, 'Ass or Titts?" pops into chat from someone on my team. Thankfully, I'm relieved from finding out everyone's answers because no-one does answer.
We cap the first point, and honestly I was throwing accidentally just a teeny tiny bit, because I only managed to steal 3 kills from our Hammy and wrack up a staggering total of 162 damage. BUT our Reaper was absolutely slaying, and popped off with a 4k, making someone from the opposite team leave. Naturally, we win the first point.
Second point loads in and first thing I see is, "I hate this game. GG." From the opposite team. Then the same guy who asked the ass or tits question replies, "Nah Cmon bro pull it back."
Spoiler alert. They did not pull it back. Over the course of the second round they got two more leavers... and then the first leaver joined back... Which I found entirely hilarious and a taste of his own medicine. The person who said GG, then proceeded to say, "I'm gonna K ms." Which bless them, they were the only one doing work on their team. They definitely deserved an obligatory win.
Needles to say, we won the game.
That's it. That's the post.
First of all here's the video I watched if you want to go watch it yourself, but I'm just gonna outline what I think are the highlights in this post!
First of all, Blizzard actually serving this Blizzcon like?? Woah there, slow down, are you sure you actually want to deliver what the fanbase wants... you've never done that before but slay.
And secondly, I'm late to this cos your girl put off working on a brief deadline for her degree until the last few days and had to draw like a mad woman. So excuse my late reactions to everything haha
ANYWAYS
THE COMP CHANGES?? LIKE SLAY OMG
Let's be honest, even Blizzard knew the 5 - 15 bracket was shit, and now they're finally getting rid of it, and replacing it with this ->
Like are we actually getting ranked on what we do in the match or is this some kind of amazing dream?
As a hard stuck gold/plat support main with an average of 20k heals a match, this is like some kind of blessing from God.
Plus not to mention the rank reset?? Last time I rank reset, aka made a smurf account that I never used, it was two ranks above my main. I'm going to cry literal tears of joy.
Plus, we're getting these bad boys back ->
She looks a little different but it's ok, we still accept her as the placement matches we know and love.
(I am very sassy today apologies, I have borderline carpool tunnel in my main hand and a backache to slay all backaches so I'm feeling slightly unhinged.)
Then they're also tidying up the competitive challenges tab? Like actually slay!
Like look how clean and sexy she looks like omg. Can't wait to actually understand all that information now that it's feasible to read haha
I'm not as hype about these but they still deserve mentioning ->
Tree guns! Oh wait, I mean Emerald guns. Mb. I think they're just like... meh. Like me and my duo have had long and detailed discussions on how we would improve gold guns. We eventually settled on them progressing in rarity and price. We suggested a gun started at bronze and worked it's way up the ranks like you do in competitive, and each rank would be a thousand more expensive. So obviously Bronze for Bronze, Silver for Silver, Gold for Gold, Platinum with like a purple sheen for Platinum, Diamond with a white and blue reflection for Diamond, then either Ruby or Sapphire for Masters and Grand Masters.
If you hadn't figured it out by my grumbling already in this post, but I'm a digital art student in uni, literally studying concept art, and by gods would my lecturers turn their noses up at the green they chose for this promotional ss.
Personally, I would saturate the colour more, it's much too dark. Sure, up close you can see the colour well, but realistically you want to be able to see the colour in game as well, and the green here is much too dark. I would saturate the colour more, but not too much. There's a thin line between it being a distraction or a flex. Next thing I would do is give it a darker sheen so when it catches certain lights it has a muted sparkle. I say darker so that it doesn't cross the distraction line again, because a lighter sheen would defiantly distract a player.
ANYWAY those are just my thoughts on it as someone studying this stuff at uni :)
I'm not a professional and will never be cos I'm never touching the art industry after this course again lol
Next I just wanna briefly look at the two heroes other than Mauga we got a look at.
Which are obviously Venture ->
Who's a dps who digs underneath the ground and launches out to deal dmg to the enemies.
Personally, I think it's a really innovative idea, and a really nice idea lore wise, but realistically I don't think this is going to play well, and I'm sure we're going to see lots of changes to him before and after he's released.
Also that concept art is just chefs kiss. It's so beautiful, with such clean lines and such an understandable concept. The facial expression is so cute and clean as well, and I already love them just from what I can see.
Oh, they are a they/them as well, so they're slaying.
Then there's 'Space Ranger', which is only a code name, and all we can call her so far ->
Again the beautiful concept art is literally making my drool, the lines are clean, it's understandable, conveys exactly what the artist wants.
I also love the unique UI of having the two guns above. It's also really thrilling to get more of a design perspective, for me at least. Even if I'm not going into the art industry (I'm taking a course to become a teacher after I gradate next year) it's still really exciting to be able to see the processes of it all. Now I can't help but imagine what the rest of the heroes concept art looked like when drawn onto the ss like the image above.
She's also a support by the way, so we support mains are being FED.
Next on my little list that I have here, is the hero mastery updates. Which are all for next year, so 2024.
The first point was that we'd be getting D.va, Lucio, Genji, Echo and Mei maps to master. I've 5 stared all the Mercy courses cos she's one of my mains, and my other is D.va sooooo can't wait to spend 20 hours on that haha.
They've also realised that it being solo can be a bit of an obstacle for groups, so they're adding a tower defence 3v3 vs bots mode. Every season the heroes on the roster for the mode will cycle out, as will the special rewards for completing the game mode every season. Basically, they're trying to make it as replayable every season as possible. Even with the heroes and reward cycles, I still have a sneaking suspicion this is going to end up slightly monotonous.
Here's a ss of the tower defence ->
It's not very clear and that's mb, I forgot to ss until too late lol.
Finally, the last big thing that they discussed was the new game mode 'Clash', plus the re-work of the Hanamura 2cp map for this game mode.
They basically described clash as 5cp, and even with this image it took me a while to get my head around it. Disclaimer, I am dyslexic though lol, so you'll probably get it faster than me.
Basically, (from what I understood from the dev's explanation) all five points will be lined up in a row on the map. When the game starts, team blue will posses 2 points and so will team red. Only point C will be available to cap, and it's a race to see who can claim the point first. Whoever claims the point will then push the enemy teams spawn room back a point, and the next point to claim will be either one to the right/left from the middle. The game ends when one team holds on the points, or the time runs out and whoever holds the most points win. The co-streamer I was watching alongside it said it resembled a tft game mode, but since I've never played tft I can't vouch for that.
I actually really like this idea, and it actually does remind me of 2cp quite a lot. It has a very nostalgic OW feeling just to the description.
Moving on, we have the Hanamura re-work, which is last, but not least.
They've adjusted the map in a way that supposedly makes it feel organic and not just a re-work of Hanamura itself. Basically, they've expanded off the main map, left some noticeable features and vibes to the map, and dropped the previous map into the background. It's a very smart way to evolve a map in all honesty.
This map has been designed specifically for Clash and will be called Hanaoko (sorry if I'm butchering that, they didn't write it down anywhere and only said the name).
Normally, I won't be too bothered to write so much about a new map, but bro this is Hanamura! I adore Hanumura, so, so, so much! I miss 2cp and all those maps so badly. It's nice to see them evolving the concept to incorporate those nostalgic elements for OW1 players.
What also interested me was that they talked more about the Hanamura lore. Naturally, there's a lot of it. With the Shimada brothers, the Hashimoto Shimada fight for dominance, and Kiriko with her Yokai gang. They specifically mentioned more lore for those three groups which got my very excited. They also mentioned, and I feel stupid for not noticing this cos it's obvious once it's pointed out), but all the dragons and tigers on the map are symbolic. They represent the struggle between the Shimada (dragons) and Hashimoto (tigers) clans when they're fighting. Like in this photo ->
So, it's official, we are being well and truly fed this Blizzcon. I can't wait for ranked to actually feel rewarding again.
Here's a random Tracer play from OW1 to finish of the post :)
Halloween event 2023!
We're being fed this year lads!!!
Look at these skins!!! THE WIDOW AND THE ILLARI 🤭🤭🤭
Not sure what I think of the Sombra re-work tho.
Excited for the new game mode though!!
Hero Mastery
I just logged on to play the new hero Mastery and bro??? I was so hyped for this and it's so stilted and slow? How is this supposed to help me master Mercy at all? I don't know about you but I'm so, so disappointed by this. Like it feels really slowly and clunky and it doesn't flow the way I thought it would. I don't know what to say blizzard... I'm disappointed
I was re-watching Origin stories and was only a few in when I came to Kiriko's.
Everything is you know, not making sense because of the age differences between her and the Shimada brothers, and then, it starts to just make even less sense.
She basically says in her story that she didn't pick either her mothers way of protecting people, or her Grandmothers, instead she combined the both into a more renegade style.
Cool, chill, whatever.
Then it shows this at the very end:
Like who are these people??
They all look pretty young, and by the looks it it they're all dressing up as Japanese spirits or Yokai.
Those are five sick character designs and all we've heard about them is this single screen grab and some possible references in the Yokai short story?
In the Yokai short story, three characters are mentioned, Ryōta, Nobuto and Sakura. We're introduced to them as Kiriko is meeting them for a festival.
We also learn that Ryōta and his friends do illegal jobs on the side to slight the Hashimoto gang - which are the group of thugs that run the area, Kanezaka, where Kiriko lives.
Here are the bozos in Kiriko's short:
This fight always gives me chills ngl, it's so well animated and staged, it's a wonder to watch.
Also, just have to point out a little line of consistency (that could also be considered laziness considering you've view on it).
But, this Bozo: (from Kiriko's short)
First appeared in Hanzo and Genji's short:
Which came out seven years ago now.
I guess it depends on your point of view. Would it be considered lazy because they couldn't be bothered to make another lackey. Or, is it consistent to use a character they'd already assigned to the Hashimoto group seven years ago.
Guess it can be a little bit of both.
Anyway, getting a bit off topic.
The Yokai short story basically depicts Kiriko stopping her friends from blowing up a warehouse in-case it caused collateral damage, and instead they just sabotaged the weaponry inside the warehouse.
She brings them around from the destruction by telling them a story she heard the Shimada brother's father tell them when they were younger.
At the end of the story they talk about forming a group of that strikes from the shadows at the Hashimoto, and the word Yokai was specifically mentioned.
Which is what these look like:
I'm not sure about the two women, but I'm fairly sure the green one on the right is supposed to represent a Kappa and the brown animal mask on the left is a Tanuki. I'm assuming the one in the back is supposed to be an Oni, sort of like Genji's skin.
So, could this group contain some of the members mentioned in the short story? Are some of them Ryōta, Nobuto and Sakura?
Just from names alone, I would assign the Oni in the back as Ryōta, the Tanuki as Nobuto and the girl holding the umbrella as Sakura.
It would make sense for them to be there if they were mentioned in the short story, which honestly, I feel like should have taken place during their little groups peak.
And included descriptions.
The writing of the short story was kind of weak as well and I just skimmed over most of it quickly. There were a lot of flowery descriptions and analogies, but other times things were too blunt and straightforward. It wasn't a thrilling read to say the least.
Although, it's difficult to make 6 pages good or thrilling, so I suppose they worked with what they had.
If the short story had taken place when the gang had all come together, and it detailed a more complicated heist against the Hashimoto it would have been a much more interesting read.
Plus Blizzard would have had the opportunity to develop more lore, instead of putting loosely put together ideas out there for the sake of time.
Trust me, I know what people will be willing to cut out and half ass all for the sake of meeting deadlines. I'm an art student.
So, I feel the writers are less to blame here and the Blizzard managements are more in the blame.
They keep mass producing these heroes with the bare bones of lore, and then chuck them into the game. It makes more sense for the newer heroes to have less lore, but some of the older heroes have just as much lore as the newer ones; less in some cases.
Surely the writing team hasn't been too pre-occupied with OW2, since well, there was a shortage of new heroes for years and the missions turned out to be... not what we thought.
I just don't understand how Blizzard can keep putting out these strands of lore and then not follow them up.
It drives me up the wall.
If Blizzard was a blanket they would have too many lose threads to count when it came to Overwatch Lore.
Just! Please give us something more concrete Blizzard!
Write more books, draw more comics, release more lore, release more lore centred events!
The Overwatch universe is a plethora of amazing stories to be told and Blizzard is missing on almost everything!
I've played Overwatch for six years and I need mental help. 21. She/Her.
119 posts