mintie-chip - actual fucking trainwreck

mintie-chip

actual fucking trainwreck

he/they/it | cuntputer science

43 posts

Latest Posts by mintie-chip

mintie-chip
3 weeks ago

Let's write a C++ program together. I'll start us off.

int main() {

mintie-chip
1 month ago
mintie-chip - actual fucking trainwreck
mintie-chip
1 month ago
I Think About This Post Every Time I Have Some Difficulties With My Linux Setup (basically Daily)

I think about this post every time i have some difficulties with my linux setup (basically daily)

mintie-chip
1 month ago

linux is just such a good special interest. it is a never ending hyperfixation; there is always a new rabbit hole to get lost in.

no matter how much i research, how much i read, i discover something new. i don't think i spent a day not learning ever since i made the switch years ago.

linux really tickles my autism in the best way.

mintie-chip
1 month ago

coding is just an endless cycle of "i know nothing. i give up" and "i know everything. i am god"

mintie-chip
1 month ago

Computers be like "omg bestie so true" and it's just the number 1

mintie-chip
1 month ago

be for fucking ℝ right now

mintie-chip
1 month ago

my lungs r on fire & i am full of ire

today there is much to do, such as arrange ten functions into a menu using jframes on netbeans,,, i feel like eclipse or intellij would be better but i have very little time to explore because of how much i have to do. also being ill these past few days has been less than ideal.

i have very limited spoons and breathing is very hard. fuck my yaoi life. i'll be working on C problems because i need to understand data structures better, but my minors are also creeping up on meeeee

will reblog w a progress update by EOD.


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mintie-chip
1 month ago

I hate when I tell people I'm into Comp Sci and programming and they go "ooh there's a lot of money there". I'm not DOING it for the MONEY I'm DOING it because I want to FUCK the COMPUTER!!!!

mintie-chip
1 month ago
mintie-chip - actual fucking trainwreck
mintie-chip
1 month ago

You all disappoint me. Not one (1) drawing of a personified tumblr mourning the lifeless corpse of 4chan? Not ome? They were our rivals you sick fucks. Nary a whiff of 1 (one) fix-it AU? Im going to hibernate now..youve pirssed me off

mintie-chip
1 month ago

i am so sick rn but the leaf site got hacked and its shit got leaked. i fear i must get up just to see the uncommented 10k lines of code. what the fuck were you all doing. is this normal in php

how did the janitors live like this

were they operating this by sacrificing virgin lines of code to the maw of source files


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mintie-chip
1 month ago

I don't expect porn games to have top-notch gameplay, but I do at least expect them to engage with the mechanical conventions of the genres they're pornifying. "RPG where you have sex with the monster when you lose a fight" bullshit – I want to see porn versions of those tedious filler puzzles every indie RPG is apparently contractually required to have. Let's see an erotic version of the Towers of Hanoi.

mintie-chip
1 month ago

every single thing involving a computer is designed to put something into our senses. until a human looks at it, and interprets it, it is nothing. it isn't 'data'. it isn't 'ones and zeroes'. it's just some electrons and photons moving around, as is their wont.

but if we arrange those electrons just so, and let them do their thing, we can create a pattern that someone will experience as bits, registers, numbers, letters, instructions, algorithms, messages, financial transactions, videos, thoughts, worlds, etc etc.

the whole project of computer programming is corraling the electrons into situations where they will obey rules we have in our heads. electrons are surprisingly predictable, so this isn't a fool's errand. but every layer of the stack of abstractions is something we built: arranging one thing to produce a pattern we want to see. the chip arranged so the 'high and low voltages' fit our idea of 'bits' and 'logic gates'. the screen whose lights create a 'field of colour' for an organism that has this level of visual acuity, this frequency response in its cone cells, this capacity to see shapes and edges. these bits and logic organised into an 'algorithm' that takes 'data' that we think of as 'vertices' and 'triangles' and produces the appearance of 'perspective rendering', which approximates our concept of a '3D object', of even a 'virtual world'.

we have gotten so very very good at producing these patterns that it's easy to see them as something natural, and miss all the layers of orchestration behind even the simplest operation. computers are a game played between humans.

mintie-chip
1 month ago

The computer system ate our IT guy. Can't have shit in London.

mintie-chip
1 month ago
This Is As Unhinged As This Laptop Soon Will Be
This Is As Unhinged As This Laptop Soon Will Be

This is as unhinged as this laptop soon will be

mintie-chip
1 month ago
Hyperfixated On This Game So Hard I Tried To Recreate Ac Syndicate's Animus Database Using Html Css And

hyperfixated on this game so hard i tried to recreate ac syndicate's animus database using html css and js👍

i will make this responsive though, i've only started doing the frontend but i'll also start doing the backend as soon as i finish this

basically this is gonna be a website that will allow you to create a database of your assassin's creed OCs (btw this was inspired by @gwen-the-assassin's idea <33) and help you with worldbuilding and making AUs (i know the ac fanon wiki already exists for that but i wanted to make the experience of keeping a database more immersive u know....)

this might take a while to be completed, but I'll try to post updates on it as much as possible! if there are any programmers/web developers in the ac fandom that want to contribute to this project plsplspls DM me!!

actual pic of the database for comparison:

Hyperfixated On This Game So Hard I Tried To Recreate Ac Syndicate's Animus Database Using Html Css And

ik it's not entirely accurate but this is the simplest database in the game that i could recreate lmao

also code snippets just cuz (+ me crashing out)

Hyperfixated On This Game So Hard I Tried To Recreate Ac Syndicate's Animus Database Using Html Css And
Hyperfixated On This Game So Hard I Tried To Recreate Ac Syndicate's Animus Database Using Html Css And
mintie-chip
1 month ago
mintie-chip - actual fucking trainwreck
mintie-chip
1 month ago
Clockwork UConsole CM4

Clockwork uConsole CM4


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mintie-chip
1 month ago
Clockwork UConsole CM4

Clockwork uConsole CM4

mintie-chip
1 month ago

it takes like 69 crashouts to get jTabbedPane1 to show up and the bitch crumples if you look at the line of code for too long

i fucking hate writing java dude what do you mean list.stream().forEach(list2::add)??!

syntax written by clowns

mintie-chip
1 month ago

i fucking hate writing java dude what do you mean list.stream().forEach(list2::add)??!

syntax written by clowns

mintie-chip
1 month ago

I just love this image so much. How is anyone supporting him on patreon.

I Just Love This Image So Much. How Is Anyone Supporting Him On Patreon.
mintie-chip
1 month ago
mintie-chip - actual fucking trainwreck
mintie-chip
1 month ago
mintie-chip - actual fucking trainwreck
mintie-chip
1 month ago

i post from here. if you even care.

I Post From Here. If You Even Care.
mintie-chip
1 month ago

Ok. I am going to let you in on a secret about how to make programming projects.

You know how people write really good code? Easy to read, easy to work with, easy to understand and very efficient?

By refactoring.

The idea that you write glorious nice code straight is an insane myth that comes from thinking tutorials is how people actually code.

That is because programming is just writing. Nothing more. Same as all other writing.

The hobbit is ~95000 words.

Do you think Tolkien created the Hobbit by writing 95 thousand words?

Of course not! He wrote many many times that. Storylines that ended up scrapped or integrated in other ways, sections that got rewritten, dialog written again and again as the rest of the story happened. Background details filled in after the story had settled down

Writing. Is. Rewriting.

Coding. Is. Refactoring.

Step 1 in programming is proof of concept. Start with the most dangerous part of your project ( danger = how little experience you have with it * how critical it is for your project to work )

Get it to do... anything.

Make proof of concept code for all the most dangerous parts of the project. Ideally there is only 1 of these. If there is more than 3 then your project is too big. ( yes, this means your projects needs to be TINY )

Then write and refactor code to get a minimum viable pruduct. It should do JUUUUUST the most important critical things.

Now you have a proper codebase. Now everytime you need to expand or fix things, also refactor the code you touch in order to do this. Make it a little bit nicer and better. Write unit tests for it. The works.

After a while, the code that works perfectly and never needs to be touched is hard to read. Which does not matter because you will never read it

And the code that you need to change often is the nicest code in the codebase.

TRYING TO GUESS AHEAD OF TIME WHAT PARTS OF THE CODE WILL BE CHANGED OFTEN IS A FOOLS ERRAND.

( also, use git. Dear god use git and commit no more than 10 lines at once and write telling descriptions for each. GIT shows WHAT you did. YOU write WHY you did it )

Is this how to make your hobby project?

Yes. And also how all good software everywhere is made.

mintie-chip
1 month ago
The 100% Good Twine SugarCube Guide!

The 100% Good Twine SugarCube Guide!

The 100% Good Twine SugarCube Guide is a coding guide for the SugarCube format of Twine. It is meant as an alternative to the SugarCube documentation, with further explanations, interactive examples, and organised by difficulty. The goal of this guide is to make the learning curve for new SugarCube user less steep, and provide a comprehensive and wide look over the format.

VIEW / DOWNLOAD THE GUIDE!!!!

The Guide is compartmentalised in (currently) four categories:

THE BASICS or the absolute basics to start with SugarCube. No need for extra knowledge. Just the base needed to make something.

THE BASICS + adding interactivity, and creating a fully rounded IF game May require a bit of CSS knowledge (formatting rules)

INTERMEDIATE MODE adding more customisation and complex code Will probably require some CSS knowledge, and maybe some JavaScript

ADVANCE USE the most complex macros and APIs Will surely require some JavaScript/jQuery knowledge

Note: The Advanced Use includes all the APIs, macros, and methods not covered by the previous categories. This includes code requiring very advance knowledge of JavaScript/jQuery to be used properly.

Each category explains many aspects of the format, tailored to a specific level of the user. More simpler explanations and examples are available in earlier chapters, compared to the later ones.

If something is unclear, you found a mistake, you would like more examples in the guide, or would like a feature covered, let me know!

The Guide currently covers all macros (as of SugarCube v.2.37.3), all functions and methods, and APIs. It touches upon the use of HTML, CSS, JavaScript and jQuery, when relevant. It also discusses aspects of accessibility.

The Guides also provides a list of further resources, for the different coding languages.

The Guide is available in a downloadable form for offline view:

HTML file that can be opened in Twine

.tw file that can be opened in Twine

source code, separating the chapters, .js and .css files

GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | CSCRIPT 2 SG GUIDE

Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in several different repositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.

SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.

VIEW / DOWNLOAD THE GUIDE!!!!

As of this release (v2.0.0), it is up to date with the version 2.37.3. If you are looking for the guide covering SugarCube 2.36.1, you can find it on my GitHub.

Note: the Guide is now complete. There won't be further substantial updates.

mintie-chip
1 month ago

So python is apparently unable to handle if-statement with more than 2996 elif’s, which is fair, however, it’s really limiting my implentation of an is_even function

image

Any ideas on how I can work around this?

mintie-chip
1 month ago
mintie-chip - actual fucking trainwreck
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