Thank You Da Vinkis

Thank You Da Vinkis
Thank You Da Vinkis

thank you da vinkis

More Posts from Ocelotinc and Others

2 months ago
ocelotinc - nature can be the death of me

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2 months ago

Mobius needs more credit for managing to keep the Think Tank inside Big MT and out of the wasteland, also villianizing himself so they fear him, Mobius if you have no fans I’m dead


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3 months ago
Artist.: Henry Daubrez

Artist.: Henry Daubrez


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q
3 months ago
Art By Robert McCall (1990s)
Art By Robert McCall (1990s)
Art By Robert McCall (1990s)
Art By Robert McCall (1990s)
Art By Robert McCall (1990s)
Art By Robert McCall (1990s)
Art By Robert McCall (1990s)
Art By Robert McCall (1990s)
Art By Robert McCall (1990s)
Art By Robert McCall (1990s)

art by Robert McCall (1990s)


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1 month ago
⊹˙⋆ Little Menace On A Wheel ⋆˙⊹

⊹˙⋆ Little menace on a wheel ⋆˙⊹


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2 months ago
Time To Study

Time to study


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2 months ago

new polycule selfship dropped :P

New Polycule Selfship Dropped :P

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1 month ago
Can Ppl Send Me Silly/cute Yes Man Memes? I Wanted To Make A Bunch Of Yessie Pins For My Bag And For

can ppl send me silly/cute yes man memes? I wanted to make a bunch of yessie pins for my bag and for my yes man plushie... when he's completed ill take some pictures of him with the pins on him

Im also making him a litl bowtie hehehehaw

Can Ppl Send Me Silly/cute Yes Man Memes? I Wanted To Make A Bunch Of Yessie Pins For My Bag And For

this is one of them


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2 months ago

There's a question which the west coast Fallout games are quietly litigating, which is that age-old gotcha about what you do with the remaining orcs once you've deposed Sauron. In the original Fallout, the Super Mutants are basically universally aligned against the quote-unquote "good guys," for whatever value of that term is applicable to the wasteland at large, but subsequent games make it clear that this was an ideological thing, and a product of the political moment of the mutants creation rather than an ontological quality that they have. The game is very aware that this is something that was done to them, and the tragedy of that; the first mutant you're likely to run into is dying scared and alone.

Fallout 2 presents super mutants who've broken in every direction ideologically in the aftermath of the Unity's collapse; the peacemakers under Marcus at Broken Hills, Gond as a member of the abolitionist NCR rangers, reactionary remnants of the original mutant army, genocidal self-hating fascists like Frank Horrigan. Fallout: New Vegas iterates on this beautifully. The mutants dovetail perfectly with the theme of how every faction in the wasteland is trying and oftentimes failing to reckon with the weight of history. Their utopian movement imploded outside of living memory, closer to the apocalypse than to the present day. The survivors- who can only dwindle in number due to their sterility- have been left to reckon with that in whatever way they can. And they have their backs to about a hundred and twenty years of that reckoning not going particularly well, of being the bugbear and boogeymen for bullies and ideologues whose grandparents weren't even alive to suffer from the Unity's actions. The lack of a collective future for mutantkind casts a pall over even the best ending for Jacobstown; humans are collectively resilient within this setting, but through violence, and accidents, dementia and senility, the day will inevitably come when there are no mutants left. And worse still will be the day before that, when there's only one mutant left. Finding some form of satisfaction or contentment within that dwindling window, with the world against you, is a task that falls to the individual mutant. (Take Mean Sonovabitch, for example. He seems to be doing alright for himself.)

Then we slide on over to the east coast games, where the mutants are.... morons. Cannibals. Marauders. And when you meet one who isn't, the game throws itself a ticker-tape parade for containing such an audacious twist. To go back to the orc thing, it's like if The Hobbit had contained a lengthy, empathetic subplot about the rich internality and fleshed-out-if-deeply-flawed ideology of the orcs, and then there was a pivot to treating them like a monolithic block of ontologically evil marauders in LOTR. While staring you straight in the eye the whole time, unblinking. Daring you to say something


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3 months ago
Craig Boone Sketches

Craig Boone sketches

He’s got heartaches by the number


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ocelotinc - nature can be the death of me
nature can be the death of me

nate // 18 // mostly oc content // classic fallout enthusiast

141 posts

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