Hello! I have an interesting villain idea, but I'm struggling with how to integrate them as a recurring character. They are a Changeling Swarmkeeper who made a deal with a devil in their youth, and have regretted it ever since. They now carry out their patron's will with ruthless, but dispassionate efficiency - even seeming reluctant at times. The players can attempt to kill this slippery foe who so easily vanishes in a crowd, but they could also try to help find a way to break their contract...
“Grisly deaths are to be expected when mages are involved, but all the same I can’t help but pity the old geezer. All the power of the cosmos at his hands, names of gods upon his lips: and some freak decides the best way to off him would be “Eaten from the Inside out” “
-Darvu Karn, lead investigator for the magocratic tribunal, persuing the death of Igirius the imaginator, a murdered archmage.
Adventure Hooks
A serial killer is on the loose, one who favors flesh eating insects as a murder weapon and always seems to target powerful scholars or arcanists. Years will pass between the killings, but invariably a body or three will be found devoured by innumerable tiny mouths, the premises stripped clean of evidence as well as any scrap of paper. After one of her colleagues is found in such a state, the party is hired by archmage Orisa hearthweaver to find the assailant and ensure she’s not the next one to feed the swarm.
Whether recovering antiques from a dungeon or heisting them from the manor houses of the well to do, the party comes across an ornate lockbox sealed with arcane means that seems almost unnaturally enticing. The box contains no treasure, merely a desiccated hand, crudely severed, home to a number of small unidentifiable insects. If any magic is used near the open box ( including in the opening of it) the beetlelike things begin to multiply at an alarming rate, seeking to devour the caster in question. The only other thing contained by this deadly trap is a symbol: a diamond like shape composed of crude, inward spiraling scratch marks, seemingly etched into the interior box by the hand itself.
A friend of the party’s caster and former fellow apprentice writes to them with some concerns: after acquiring an innocuous book they seem to be followed everywhere by a hooded figure that seems nothing to do but stare, twitch, and scratch. Driven by anxiety, they’ve decided to flee their home and attempt to evade this stalker, and hopes the hero may be able to lend any sort of aid they can. When the party finally catches up to them, the friend is on the verge of being attacked by a figure who’s wounds drip black ichor and skin crawls with innumerable vermin. The assailant flees, but will most assuredly will be back unless the party does something.
Setup: Less an actual assassin than the implement of a sinister, alien intelligence, the man who sometimes knows himself as Yves is perhaps one of the most dangerous and selective killers at large today. Working his day to day life as a simple criminal and hired blade, Yves is every so often overwhelmed by a sickness he calls “The Itch”, a demonic compulsion that turns his blood into viscous poison and grants him supernatural insights and abilities that make him into a perfect living weapon for the killing of mages.
Yves has no control over when The Itch strikes, or who it targets, for those are chosen by his patron: the devil-swarm Zicivaic. This devil is at once a vast horde of bettlelike creatures sharing a vauge intelligence, the vast floating hive-islands they occupy in their particular hell dimension, and the mummified body of the original Zicivaic entombed at the center of the largest and oldest hive.
The devil-swarm has only three wants: isolation, propagation, and knowledge. All of these are fed by targeting mages, whether they be ones who learn a means of contacting or summoning Zicivaic, or merely those who accumulate a sizeable enough library to make a meal for the lore-eating legion. When such a target is found, Zicivaic sends Yves ( or another of those it has inflicted with its curse) to slay the mage and feed their arcane libraries to the swarm, the innumerable tomes pulped down to make more hive, the magic contained within spreading throughout the swarm.
Background: Yves first came into contact with the devil-swarm when he was a boy, apprenticed to a two-bit sorcerer who’s only real talent was passing off the scraps and scribblings of more obscure mages as her own. One day his tutor bought a book of Arcanum from a group of traveling adventurers, who had liberated it from the lair of a nameless cult they’d recently slaughtered. The youth was inflicted by Zicivaic’s curse in a botched summoning ritual, one that saw his tutor devoured and Yves left a confused and traumatized wreck.
Since then the envenomed assassin has made his way in the world, forced to adapt to his frequent “illnesses” that come over him like a debilitating fever and leave him with only hazy recollections of the time or deeds he performs while under its sway.
Far away in some rank and buzzing hell, the original Zicivaic exists in a similar wretched state, body all but wasted away as it forms the core of an archipeligo of fear and disgust and hunger. Zicivaic was once a scholar among devil kind, one summoned by petitioners for polite discourses on the nature of philosophy and the arts. His pretentions and genteel nature angered a rival fiend, who conspired to slip a cursed tome into their possession, one that would burden the scholar with a literal hunger for knowledge. Compelled, Zicivaic ate the tome, then their apprentices, then their library, then sent shards of their being out to seek more. Reduced to little more than hunger and the need to know more, the newly formed devil-swarm now operates primarily on instinct, displaying flashes of infernal cunning as the ghost of the original Zicivaic’s original personality stirs from its devouring torpor.
For the asker: Hey friend, sorry about the delay, the holidays have been wild and my inbox has suffered for it.
One of my key pieces of advice when designing content is to make sure that you don’t mix too many different “influences” into a project, as keeping things trim will ensure you can fit a story element into different setups until you find something that really works.
In this instance you’ve got:
A Changeling: faceswapping doppleganger heritage, mistaken identities, identity crisis
Swarm Imagery: notes of pestilence or famine, mindless consumption, disgust,
Bargins with devils: damnation, souls, elements of contracts and all that religiously fun stuff.
I hope you don’t mind, but I decided to focus in on the devil-swarm aspects, as I think it makes for a unique antagonistic force compared to your usual, silvertongued, pitchfork and hellfire type devil. Likewise, I think Yves will be an interesting mystery to pick apart as his killings, as his motivations are more “occult” than “homicidal”, forcing a party to look further in their investigation than your usual conspiracies or crimes of passion.
Art Source 1
Art Source 2
I love the idea of dungeons, but there was a significant portion of my life as a DM where they didn’t feature in my games. While Pathfinder and 5e provided a great framework for character building and tactical skirmishes that I could build story on top of, neither was really great when it came time to detour into a dungeon. My players tended to get confused when we headed out to plunder the local ruin or cave system, spending a lot more time figuring out where they were and what they should be doing than actually doing anything.
The problem as it turned out was limited information. I had a picture of the dungeon in my head/notes but I couldn’t telepathically infer that to the party, and the back and forth questions where they tried to orient themselves within my mental labyrinth ate up a lot of session time prevented us from attaining that snappy pace that every table needs to keep the players invested.
Recently though I had an epiphany about overhauling exploration in d&d, and wrote up a whole post detailing how you could build and run wilderness adventures the same way you could a heist or a murder mystery. Because I was already writing a series about dungeon design it didn’t take long for me to realize that this exploration overhaul was 100% applicable, and could solve a lot of the delay and confusion my players usually faced on their next trip underground. Spoilers: it worked amazingly.
The key to this overhaul was giving my players enough information to see the dungeon as a sort of abstract checklist, and then giving them the power to investigate and check things off that list in whatever order they wished, when they enter a new level of the dungeon they get a new checklist to fill out which still keeps that sense of exploration. Folk love checking things off lists, and I as a dungeonmaster love it when players engage with the content I’ve spent so much energy creating even if it’s only poking their head in the door to realize they want to run away as fast as possible. Likewise, designing the dungeon this way let me tackle much larger concepts without having to sweat the details of filling up every little room as I would have to in map-centric design.
Keep reading
Setup: many in the castle will attest to the existence of a ghost in the catacombs beneath the foundations, if not from their own experience, but from generations of tales going back to the days of the petty, tribal kings, when the realm was divided up into a patchwork of little territories ruled over by whatever warlord could martial enough blades to hold them.
While most stories tell of the ghost stalking out of its crypt to drag the living down to the shadows with it, or attempted exorcisms of blade and blessed book, a few hold the whisper of truth: those that venture down to the catacombs when the moon is right and sit in silent meditation with the peaceful phantom can gain great insights into themselves, or secret truths known only to the dead.
Adventure Hooks:
While staying in the castle of their patron, the party hears the rumor of the ghost and its vigil, particularly from a harrowed young page who was thrown into the catacombs by his youthful tormentors and developed several nervous quirks from the experience. They tell the party that it wasn’t the ghost itself that traumatized them so, but the fact that they were trapped in the catacombs so long with noone but the dead for company. Chief among the page’s new eccentricities is a fascination with the macabre, and they gently try to coax the party down into the catacombs so they can share in the page’s experience.
By Feudal grant, a newly risen knight has taken up residence in the castle, and is more than a little put out by the fact that her new home has such an infamous reputation among the surrounding populace. Seeking to show her new prestige and authority, she puts out a call for brave warriors willing and capable of removing this unwelcome spirit from her domicile.
A member of the clergy has gone missing while attempting the Silent King’s vigil, locking themselves inside the tombs for several days while attempting to communicate with and permanently put the spirit to rest. A mentor to the party’s cleric, or important for one of thier ongoing adventures, the party must search the catacombs for the missing vicar, or attempt his abandoned ritual and ask the ghost where the holyman might have wandered off to.
Keep reading
by Damir Šnajder
I had my very first big mood swing yesterday! I got uncharacteristically upset at my partner, it wasn't very cool of me. We had a talk and everything was okay in the end, but that instance was weird. And the moodswing didn't end there! I continued to have the most intense panic-cry I've had in weeks. It was really not fun. My Mister stuck by me and weathered the storm, he was so helpful to me, even though I'd been so rude to him earlier.
When I was ready to emerge from the cave, he suggested I sit on the floor in front of the couch so he could play with my hair. I asked if we could watch an instructional video on how to use my brand new ROUND HAIR-BRUSH!!!!!!🌠🌠🌠 He agreed, and we sat down to practice. He pet me and called me a good girl.
Well. Apparently you need a fucking blow dryer to use round brushes! Guess what; I didn't fuckin know that. I dont have one! But Mister was so determined to help me feel better that he tried to follow along with the video as best he could to get it down before we added a blow dryer someday when I could afford one. He brushed my hair for at least an hour and a half as I dove into a femme self-care tutorial video RABBITHOLE. We watched a "how-to do a 90's blowout!" and "here's my everything shower routine!" and "my Coachella nails for 2024!" and more.
Each video taught me so fucking much it was incredible honestly. The everything shower video told me I should be shampooing twice, conditioning only the mids-ends of my hair, etc. While the Coachella Nails video taught me a certain level of what to expect if I wanted to go get my nails done at a salon (maybe?), but it also realized within me: Hand/Nail dysphoria.
I stared at my hands for maybe 10 minutes noticing how thick, lined, and scarred they are. Even though my hands are soft they don't look soft. The video host's fingers were so slender, long, elegant. Mine are stubby in comparison. My nails are so short because I bite them when I have nothing else to fidget with. Her nails were at least an inch long on her nailbed, it was like they were groomed specifically for nail art and extensions (i suppose they were). I've never thought about my hands before. I used to like having scarred hands. But now they make me feel sick.
I needed a change of pace. I switched to a video that detailed tips and tricks for DIY alt/goth fashion by a channel called Rattus Rattus. Loved it. Only made it 20 minutes in as it was 1:30am and I was fading. Captivated by each of the videos telling me how to achieve a certain level of high-maintenace girlhood, my eyes drooped closed until i could keep them open no longer. I lied down on the floor and fell asleep until my husband decided it was time to sleep in a real bed.
Anyway. Big day yesterday for learning and new experiences. It was intense. Time for sleep.
The Rust Disciples.
worn axes left to rust and rot in the forest sometimes become these strange creatures when fungi colonizes their handles. if you meet them in the woods, mind your business. if you are cruel they'll hunt you until you either leave their territory or are caught and chopped to bits. if you linger near them too long you might feel compelled to follow them deeper into the woods. you'll hike deeper and deeper with a growing group of the creatures until you get to a small pile of ancient burnt wood and crumbled stone in a clearing so off the beaten path that whatever was there before has almost completely returned to the earth. you will kneel down on soft mossy ground beside the beasts and mourn and laugh and cry and sing until you grow too tired to move. you will then wake up alone, feeling disoriented but content.
you will never find out what god you were grieving.
over on patreon Sean Dehoff wanted conjoined disciples, Kyle Weiss wanted forgotten gods, and Trip Space-Parasite wanted mushroom cyborgs (I'm counting a mushroom with an ax melted into it that's probably full of ghosts as a cyborg. fight me.).
Very fun to think about the few mutants allowed to live in the Imperium, and the even fewer who may be considered for the Astartes in the first place. And the even fewer who choose to forsake it all...
Commission for Orcspit
How do you think the different primarchs flirt?
How does the different primarchs flirt:
Lion - The lion is the most asexual person to have ever existed and has never been attracted to anyone, but he has thought a lot about it. He secretly wishes he could find that special lord or lady that he can court and spoil and be chivalrous to.
? - Insert the worst kink you could possibly imagine.
Fulgrim - Touch. He will take every opportunity to be close to the person he’s into. And that is in sharp contrast to him since he won't tolerate being touched otherwise.
Perturabo - Gifts. Handmade things that are specifically tailored to what he thinks you like. Will never ask what you actually like.
Jagathai - He will let you ride his motorcycle.
Leman - Food and drink. He will constantly make sure you are fed and warm, and happy.
Rogal - Nothing. He won't make the first move. If you like him, he will wait for you to tell him that. When in a relationship, his love language is acts of service.
Konrad - Art. He will make you an installation of crucified but still living rodents.
Sanguinius - Over-the-top romantic gestures, especially in public.
Ferrus - Big himbo energy. Will flex his muscles and pretend to be dumb.
? - Super vanilla and romantic.
Angron - Will find anyone who likes him to be weird and thinks something is wrong with them and immediately block them on all socials.
Roboute - Time. He is the busiest man in the galaxy and usually delegates meetings and messages to be handled by someone else. But he will always make time for you, to see you, or send/answer a message no matter how busy he actually is.
Mortarion - Flowers.
Magnus - Love spells.
Horus - “Want to fuck?” And somehow, he still has enough charisma to make that line sound classy and irresistible.
Lorgar -
Vulkan -
Corvus -
Alpharius/Omegon - Lovebomb, then ghost. Somehow works every time. I'm a bit stumped about 17-19 since I know so very little about them. I have been asking people for advice and have gotten some great answers. But they really aren't my take, so it feels wrong to add them here. So please feel free to disagree/add/make your own takes to this list :D
This is where everyone subtly knows that this guy's going to turn the other way.
The betrayer puts on a show for our heroes - kind, compassionate and supporting at first.
it just so happens that the villainthinks the heros are the bad guys.
make them actually likable.emotionally ruin the hero upon betrayal.
whether he had bad intentions from the start or was deceived by others, the betrayer regrets his choices.
when he realizes his mistakes, it's too late to stop the evil, which introduces guilt.
throw the guilt and shame on the character.
even the protagonist can be a traitor! will others forgive him?
this type of traitor will keep the readers wondering whether this guy is truly on your side.
keep your readers guessing. is that an evil smirk or a genuine smile? does he really love drinking, or is he just trying to get the hero drugged?
Snape in Harry Potter is a great example.
The guy can be good or bad - just keep balancing the two
these characters are not entirely betrayers, but horribly misinformed. they can make others appear like traitors - when in truth, they just have it wrong.
pit your narrow-minded narrator against his allies.
these characters are great for misunderstanding plots.
have your narrator do irreversible damage to the hero. would they forgive him?
these are characters, due to their past wounds and trauma, cannot help but betray the group.
they confess the hero's secrets under physical/mental torment and doesn't have the backbone to do otherwise.
these characters can either be pitiful or frustrating would the hero still fight for the betrayer?
you can have the readers know about the upcomong betrayal by switching points of view, building up anticipation to the moment of realization.
on the flip side, you can change povs in a way that the reader doens't see what's happening at the hero's back.
If you like my blog, buy me a coffee☕ and find me on instagram! 📸
So satisfying. Can't wait to see more of that guy's work
Sister Of Chaos Undivided by Rotaken(DA)/Rotaken(Tb)