Free TTRPG Art - Puppeteer Spider

Free TTRPG Art - Puppeteer Spider
Free TTRPG Art - Puppeteer Spider

Free TTRPG Art - Puppeteer Spider

I appreciate the patience!  I am working on this month’s monster now, but in the meantime, have last month’s - the puppeteer spider!  It has a bit more narrow usage, but spiders lend themselves very well to traps and lair setups.  This one could have an extra hypnotic flair.

This illustration is under a CC-BY license, and is therefore free  to use in private TTRPG games and commercially for independent content  creators! If you want a transparent .png and other full-resolution  files, please visit my Ko-fi shop where it’s pay-what-you-want.

More Posts from Post-maester and Others

4 years ago
Villain: Sigix The Dread Warden, Turnkey Of The Crawling King

Villain: Sigix the Dread Warden, Turnkey of the Crawling King

“ There is nothing of yours he cannot take…. days, joys, secrets. Forget hope, and let the darkness unmake you…. the shadows may be hungry, but they are kinder than Sigix” 

-Stained note found in disused cell of the howling basilica

Setup: Heavy iron boots resound through seemingly endless hallways, a nightmare landscape of mist and claustrophobia. Emaciated figures huddle in cells among the bones of the dead, and the walls and ceilings seem to always, always, be closing in, ready to swallow an intruder.  This is the domain of the Dread Warden Sigix, a recursive prison located on the plane of shadow, and dedicated as a temple to the worm god Torog, who made Sigix a saint among torturers and set him to guard these nameless halls forever. 

No crime is necessary to be imprisoned within this umbral labyrinth, as its purpose is the slow torment of the imprisoned, rather than the enforcement of any mortal or divine law. Creatures from all over the multiverse end up in there, slowly wasting away to the shadowfell’s influence between long and seemingly pointless “interrogation” sessions in Sigix’s personal chambers. 

Adventure Hooks: 

An old, crumbling door appears in  random places through the material plane, a shadowy “prisoner” begging passersby for aid to lure in the unsuspecting. 

Secret acolytes of the Crawling King know an invocation to open a gateway to Sigix’s realm, and often work covertly as gaolers or slavers, feeding their patron an occasional “snack” as tribute.  Should the party fall into the clutches of a particularly well connected and evil authority figure, they may employ one of these acolytes to give the party into Sigix’s care, confident that they’ll be unable to escape from his prison-palace. Once imprisoned, the Dread warden will never let the players go, sending dark beasts and Torag cultists after them, before pursuing them himself. 

Haunted and brokenhorned, a paranoid teifling approaches the party and pleads with them for help. She claims to have escaped from an impossible prison, and is being hunted by…. well she doesn’t know what.. but she’s sure a terrible fate awaits her. In their care she recovers slightly, but is given to terrible nightmares and paranoia. IN fact, this waif was indeed one of Sigix’s prisoners, released only as part of a devil’s bargain with her sister in the balance.  Her sister will only walk free if she finds new people to take her and her sibling’s place in the jail. Won over by the party’s generosity though, she’s suddenly VERY conflicted about sacrificing the party, and it will only take a little coaxing to reveal the truth of her situation. 

Keep reading

7 months ago

I am a trans girl. I have been for a long time. I wish I started my transition earlier when I first realized, but better late than never. I'm on HRT for 10 weeks exactly. Almost time for my 3-month follow-up with the doctor.

I'm coming out on Tumblr now because it hurts me so much to hold it in irl. Perfect opportunities pass for me to come out to my family and friends and it hurts, but I'm not ready for social change. My body doesn't match my brain yet and I need it to at least be closer than it is now to matching in order to come out. I need to be able to look at myself in the mirror and not cringe at the sight of myself. I need to be confident because nobody else will be for me. I need to be as happy outside in public as I am in the shower playing with my hair and discovering my new body for the first time.

I think it would help if I had more trans friends, people who could guide me and help me. People who could come over and do my makeup and help me try on nice outfits that I can be proud of. People I can be comfortable being myself around. I'm never myself unless I'm alone. Even with my boyfriend I'm a little reserved though I should try not to be, he's so sweet and supportive and as a trans man knows very well what I'm going through.

I hope very much that someday soon I can wear my favourite skirts outside my home, or feel pretty when I look in the mirror, or feel like I deserve the happiness I feel when my new breasts ache.

Maybe I'll be a little more talkative on the subject now that I've made my very own first post that isn't a reblog.


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6 months ago

I'm having a lot of really euphoric experiences lately huh? Last night after the meeting I got to spend my night getting drunk on wine and doing crafts with two friends. One NB who ive known some 2 years now, and one wonderful new friend.

We were making collage art with a twist – the collage is going to end up being a drinking boardgame in the end. Over the course of the night we had a bottle of rosé, another bottle of white wine, and 4 shots each of Kraken rum. We were sufficiently sloshed. (We put away the scissors for safety reasons after a certain point💜)

The collage making was very fun but it was never going to be the main event of the night. We had shit to DISCUSS. I hadn't seen my NB friend for some time, and their friend who I hope to get closer with is also so delightful to talk to. Work drama, life drama, cool stuff, bad stuff, sad stuff, we talked about everything.

I was so happy being with them. I'd never had something so personal but also casual like that before. We were just drinking and sitting around the room covered in a variety of blankets and shawls, and talking about the things that were bothersome or amazing and how we felt about it. We actually talked about our feelings and we didn't need to be breaking down mentally in order to do it. I've never talked to my friends about my feelings before. I was a boy. Boys don't do that. But now I'm not a boy and I'm not shackled like that anymore.

I stayed the night at my friend's house since I wasn't comfortable walking home on my own, and I didn't want the night to be over yet. I slept on a mattress on the floor next to my NB friend's bed, and I got a little emotional, we talked, and held hands. I'll never forget it. A simple gesture that told me "everything is going to be okay." No friend has ever done that for me. It's never even been a possibility that one of my past friendships would talk me through my feelings and clasp my hand in theirs throughout, telling me that I am loved. I'll never forget it. I love my friends so much.

If this is girlhood, and if this is what friendships with non-men is like, I'm so excited to meet more people. I might not drink as much next time though.


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1 year ago
Dantioch And Polux, A Love, Not Of Eros, But Of Brotherhood

Dantioch and Polux, a love, not of Eros, but of brotherhood

7 months ago

I'm already 3 months on hrt but I need more friends to forcefem me in like. Mundane ways.

Learning how to use a round hairbrush to give my hair volume. how to dress cute/flatteringly for my body shape (tho its probably gonna change soon). I've never worn makeup before and that needs to change. Forcefeed me my estradiol/anti-androgen medications (don't forget my vitaminD). Please help me figure out the products I need for a proper skincare routine.

I'm dying out here. Being a first time girl on her own requires so much research. Though it is so rewarding

I’ve been on HRT for over five years now, and while my life may not be perfect, it brings me immense happiness that I’ve been experiencing the joy of being a girl for so long.

So the moral thing to do is find others to grant that joy to, right? They’ll thank me eventually!

Yeah!! Exactly!


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7 months ago

Fun fact: the skitarii are so radioactive that every organic lifeform that they "save" will end up dying of terrible cancers sometime later!

I'm still new to Warhammer 40k, and I have gotten attached to two unit types that seem to be very prone to death (kriegers and skitarii), and I'm not sure if it's just coincidence and I have the tastes of a factually inaccurate lemming, or if it is so that everyone in the 40k universe is very prone to dying.


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1 year ago
Tw: Body Horror, Blood

tw: body horror, blood

vin and human

1 year ago

How To Write Good Dialogue (Part 1)

An image collage. From left to right: Vi in Arcane, Theo in Children of Men, Jake Gittes in Chinatown, Rick in Casablanca, and the empty glass in Casablanca.

I'm gonna start this by saying I'm not trying to sound like a know-it-all. I am just tired of posts like these being absolutely fucking useless. I am aware this is basically me screaming into a void and I’m more than okay with that.

This guide is meant for intermediate screenwriters, but beginners are also absolutely welcome. :)

(about me)

-♠︎-♠︎-♠︎-♠︎-

I've noticed a rise in film students who want to make films that have no dialogue. Probably after your professor showed you Doodlebug, right? Fuck that.

I'll make another post about writing a short film, but all you need to know is: Don't waste the audience’s time. Most of these no-dialogue shorts have very little substance and take way too long to tell the shortest possible story. Not a good idea.

Useless Dialogue

Plain and simple, don't write useless dialogue. Useless dialogue is dialogue that just doesn't fucking matter. Dialogue matters by having ✨subtext.✨

What is subtext? Subtext is the meaning behind the action. That's it.

If I tell you that I love you and I got big doe eyes while I say it, it means I love you. If I tell you I love you through a clenched jaw without looking at you, I don't necessarily love you right now.

Simple, right? Great.

Now think about the subtext behind every line. Does your character mean what they're saying? Are they doing it to get what they want? What is going through their mind as they say it? As long as you know your character, you’ll have these answers ready to go. If you don’t, you’ll figure it out eventually. Just keep writing.

When you write your character walking into a Starbucks and saying, "One venti iced coffee," does that do something? Why do I need to see someone's boring Starbucks order? Do I need to know that your character's boring? Why are you writing a boring character? [Of course, in the rare situation where this is some revealing clue to the massive crime investigation, then it makes sense.]

Useless dialogue is any dialogue that has no meaning or purpose in your script. Delete and move on. You don't need to write entire conversations or scenes that bore us, just write what we care about.

I took a class once where my professor called a version of this "trimming the fat." Get us into your scene and out of your scene in as little time as it takes to have it achieve its full purpose in the script.

[P.S. You don’t “inject” subtext into your lines. Idk who started that vernacular in subtext teachings but I hate it.]

Show vs. Tell

I remember a glorious fight I got into with a Redditor last year about show vs. tell… TL;DR: Dialogue is “show” if you write it with intention and subtext. If someone says that dialogue is inherently “tell,” they’re wrong and can go fuck themselves.

Dialogue that is “tell” is expositional dialogue. But, hot take: Exposition isn't just in dialogue. It’s also those annoying clichés that make you roll your eyes in the theater (which we just call clichés and not exposition). I’m sure every professor I’ve had will disagree with this and then get me into a long conversation about it, but let’s ignore that for right now.

Have you ever seen a movie where a character rubs an old, worn-out photo of a young girl while looking depressed? That's exposition. That character has a dead daughter. No shit.

Clichés are incredibly annoying. We all know that. Assume that any cliché you see - in this context - is exposition and try your best not to write it. (Tropes are different and sometimes necessary, so I’m not talking about that.)

Point blank: When you have subtext in your lines, they are "show,” not “tell.”

Before moving on, I'll bring up that while technically the dead daughter photo is subtextual, it is as close to the character saying “My daughter is dead,” as you can get. Don't treat the audience like we're fucking stupid.

The First 15

If you don’t know what the Inciting Incident is, please look up “3 Act Structure” before reading this.

The first 15 pages of your script is the part that comes before the Inciting Incident. This is the part you want to get right because, although people probably won’t leave the theater, they will absolutely find something else on the streaming service they’re using. The people making said movie will also just toss your script in the trash before it’s even produced, so it's best to get it right.

Dialogue in the first 15 generally follows the same rules, but carries a heftier additional rule. All dialogue in the first 15 minutes must, must, must tell us something about your character.

Remember when I talked about that boring Starbucks order? Why is your character boring? Don’t write that. Don’t write nice characters. Or pleasant characters. Or friendly characters. No one cares.

You want empathy. This does not mean “relatable.” It means “empathetic.” There is a difference.

I personally relate to Vi in Arcane, but I empathize with Theo in Children of Men. Both are excellent, but one personally resonates a bit more with me. You cannot write a character that deeply resonates with every single person, it is impossible.

With each line of dialogue, you must be saying something about your character that generates the empathy. Instead of telling you how to do this, I’ll direct you to a movie that will do better than an explanation: Casablanca.

Watch how Rick interacts with the world. What kind of man is Rick? Watch what he does, what he says, and how he treats people and himself. Watch that empty glass on the table. Watch his contradictions. Everything. Those things matter and it’s what makes you want to watch Rick for the entire duration of Casablanca.

“Realism”

This is maybe more directorial, but make your characters human enough, not too human.

Too human is when you’ve tried your best to capture all those little life-like speech patterns. You know, the ones that no one fucking cares about.

If your character coughs, they’re sick. If they clear they’re throat, they’re uncomfortable. If a bruise isn’t going away, they’re going to die. Simple.

Every moment on screen matters. Everything the audience sees is meant to lead them to a conclusion. Not the conclusion, just a conclusion.

The realism you want is in the choices your character makes, not how many times they say “Uh,” in a sentence.

Conclusion

Dialogue matters and should not be treated lightly or without care. Once you have this all engrained in your mind, dialogue should become effortless.

If you want an excellent way to think about this, Robert McKee's Story has an excellent chapter that helped clarify this all for me. Here's an excerpt and the context.

Warning, spoilers for Chinatown.

"If I were Gittes at this moment, what would I do?"

Letting your imagination roam, the answer comes:

"Rehearse. I always rehearse in my head before taking on life's big confrontations."

Now work deeper into Gittes's emotions and psyche:

Hands white-knuckled on the steering wheel, thoughts racing: "She killed him, then used me. She lied to me, came on to me. Man, I fell for her. My guts are in a knot, but I'll be cool. I'll stroll to the door, step in and accuse her. She lies. I send for the cops. She plays innocent, a few tears. But I stay ice cold, show her Mulwray's glasses, then lay out how she did it, step by step, as if I was there. She con-fesses. I turn her over to Escobar; I'm off the hook."

EXT. BUNGALOW-SANTA MONICA

Gittes' car speeds into the driveway.

You continue working from inside Gittes' pov, thinking:

"I'll be cool, I'll be cool ..." Suddenly, with the sight of her house, an image of Evelyn flashes in your imagination. A rush of anger. A gap cracks open between your cool resolve and your fury.

The Buick SCREECHES to a halt. Gittes jumps out.

"To hell with her!"

Gittes SLAMS the car door and bolts up the steps.

Story by Robert McKee, pg 156

The context of this page is McKee's way of explaining how to write characters. I found it very helpful.

-♠︎-♠︎-♠︎-♠︎-

Thanks for reading! I probably forgot something, so I made this a “part 1.”

I hope this helps someone since I’m really tired of finding short films on YouTube that are all fucking silent. The few who have done it well have been copied to death, so please write some dialogue. I promise you it’s so much better if you do.

Asks are open! :)

2 years ago
Dungeon: Thousand Ends

Dungeon: Thousand Ends

“-and so you have sinned” said the pearl-laden emissary as the shutters crashed open and the royal court became a tumult of wind “You have trespassed my realm and plundered foreign lands, making me accessory to your slaughter”. The figure rose, throwing aside their moral guise and those assembled said it was as if the sky itself levelled an accusing finger at the sovereigns. “You sought riches, now you shall pay.”

The remnants of a great treasure fleet scuttled in an act of divine wrath, this palisade of masts and reef of broken keels has been collecting the vessels of the greedy and the wayward ever since. The locals got tired of warning folks about “the cliffs of a thousand ends”, so over time the name was worn away just as the sea has worn away at the surrounding land.

In addition to becoming a home for all manner of sealife that now nests within the shattered ships, a covey of sirens now roosts among the nearby cliffs, their songs carried by the wind to ensorcell the minds of sailors and navigators passing by and draw them off course. ( Blame @5ecardaday for the excellent monster)

Hooks:

Driven below deck by of rain while travelling from one port to another, the party have only a few days to notice that more and more of the crew are acting strangely as they fall prey to the sirens’ enchantment, becoming sluggish and uncoordinated as they each drift off into their own fantasy land. If they don’t figure it out they’ll end up crashing on the rocks and having to fight their way through the periphery of the dungeon and then to shore as the sirens pick off the sailors.

Piled high with the fruit of slave mines and plundered temples, the ships of the treasure fleet carried tribute to fuel an empire across the sea. More than just wealth, there are any number of cultural treasures up and down the coast that the party could return to their rightful owners for great renown. 

Even before they were sundered by the wrath of a seagod, there were damned souls aboard the fleet, the blunt instruments of imperial ambition all too used to bleeding people and entire nations for the sake of feeding the royal coffers. Now they haunt the depths protecting their gold from thieves, bound by greed or fanatical loyalty to a long-fallen crown. Should the party REALLY piss them off, they will band together animating the surrounding dredgewood and perusing them even back to their vessel.

Perhaps the only thing that could dissuade a group of adventurers from seeking out what might be a motherload of sunken treasure would be their inability to breathe underwater

Because this dungeon is so expansive and atypical of layout, consider using my system for running large scale dungeons with an abstract floorplan. It’ll be far easier than trying to map out dozens of vessels above and below the waterline.

2 years ago

I fear my ruin-raiding, slave-taking, trade-disrupting goblin villain still isn't villainous enough. What can be done to really make the PCs actively oppose him?

Sounds to me like the problem is less with the Character's actual Villainy and more with how your party relates to them  as I mentioned in this post, part of of my guiding philosophy when it comes to adventure prompts Is finding ways to make the adventurers care about the greater plot. Thankfully you've given me a lot to work with, so without further ado:

image
I Fear My Ruin-raiding, Slave-taking, Trade-disrupting Goblin Villain Still Isn't Villainous Enough.

Villain: Rizzko Redcap, and the Plunderer’s Market

“Breathe deep dearies, wouldn’t want you putting up a fight and damaging the merchandise. I’m sure there’s an arena pit or a slave mine somewhere desperately in need of your heroic valor” 

Setup: If its one thing this grizzled goblin alchemist hates, it’s adventurers. Once the oblivious and eager assistant to a mad wizard his clan had come into the service of, young Rizzko’s family was slaughtered by a band of zealous sellswords hired to stop the arcanist’s schemes. As a cruel reminder of that day, Rizzko’s face was horribly scarred as he tried to throw himself in the way of the final blow that ended the wizard’s life. 

Nursing his wounds and his hatred for years, Rizzko ran with a number of outlaw bands before finding his place within a surprising new venture growing in the badlands between kingdoms. Different than any encampment before it, this fortified camp sought to be a place where bandits and pillagers could meet, resupply, and swap loot before carrying on to the final destination. Everyone who’s gone on more than one raid knows that even with the most solid of intentions the fury and chaos produces a very mixed bag of pilfered valuables , and that not every buyer willing to do business over obviously bloody goods is interested in everything you might have. Oh sure there’s always a place for livestock, grain  and gold, but what about the cultural artifacts? the books you didn’t burn? Who wants once preciously guarded relics, and who just wants terrified villagers they can force to work to exhaustion in their fields? 

These grisly economics led to prosperity for those who did business with this “Plunderer’s Market”, and year after year the gatherings grew, until eventually what started out as an impromptu swamp meet became a fortified settlement with ad-hock rules supported by a number of powerful bandit clans. Having perfected his early lessons in alchemy into a real talent with all things noxious and nasty, Rizzko fit right in, in particular thanks to his knowledge of arcane valuables, and the plosions he used to subdue valuable hostages for transport to the market. 

Now the goblin is running his own outlaw band, starting his carrier as an independent villain with a series of violent raids on trade routes and local delves, snapping up anyone and anything he thinks valuable enough to trade. His quest for funds and favors are all in service of  resurrecting the great work of his long departed mentor, a task that Rizzko only half remembers but is fully sure will fulfill his need for vengeance against those “civilized” peoples who hurt him so long ago. 

Adventure Hooks:

One of Rizzko’s favorite tricks is to station his gang in ambush near a local dungeon site, perhaps agitating local monsters to rampage near the village or spread rumors in town about treasure or paranormal activity. When the adventurers are drawn into the trap like bees to honey, Rizzko or his lieutenants wait until they’re exhausted and heading back to town with packs laid down with gold before striking. Hopefully the party notices that someone’s watching them while they’re at camp, otherwise they’re in for a nasty surprise. 

an unforseen windfall has befallen the slaver’s band, as one of the caravans they raided has produced three times the amount of captives the scouts initially reported, some of them high born. With so many heads to account for and not wanting to waste out on any potential investment, Rizzko has moved the captives to a cave system not too far away, and is spending the following days questioning his prisoners about their likely value.  This delay might just give the party enough time to hear about the attacked caravan, find the site of the ambush, and track the goblin’s forces to the cave before they move on or start trimming the “dead weight”. 

Further Adventures: 

Rizzko learned one important lesson from his mentor’s death: never let them trap you in the back of your stronghold. Rizzko is always ready for an intrusion by adventurers, bugging out with the most valuable and portable of the treasure and leaving behind a time-consuming alchemical trap or other distraction to make good his escape. If the party DO manage to track him down ( and not one of his many proxies), they can expect to have him slip through their grasp once or twice before finally being able to nail the slaver down. 

The Sphinx’s Bastards are a rival adventuring party our heroes meet up with over the course of their adventures, alternatively competing for contracts, intersecting on parallel jobs, or even just casually running into one another during a festival.   Led by the one eyed Falconer Daraius, the Sphinxes (as they’re called in polite company) will provide some good natured antagonism as both groups rise to prominence. One day however, the party will hear a tapping at their window: its Daraius’s falcon, with a hastily scrawled message attached. He and his crew have been ambushed during a job and have been taken prisoner by some mad goblin who’s  intent on dragging them out to the badlands to sell at auction.  With the bird to guide them, the party may just be able to rescue their friends and together put an end to the plunderer’s market once and for all. 

Art source 1

Art Source 2 

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post-maester - Ashmom🏳️‍⚧️
Ashmom🏳️‍⚧️

She/Her - 21 - documenting my transition & reblogging nerd shit

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