Today’s recent budget commander sleeper is one that made a bit of noise on release with the latest set precons, but ended up drowned in the constant noise of magic these days.
Ramp is good in commander. That’s not news. And it’s hard to come by in white, at least cheaply. Knight of the White Orchid is still the gold standard of white (catch up) ramp, able to fetch nonbasics, and coming on a solid body on turn 2, it’s a white Rampant Growth that sometimes doesn’t work.
This is similar. It’s a turn slower, because it has a tap ability, the land enters tapped and the body it’ll leave behind will end up being a 1/1. However, that’s where the downsides end and the upsides start. Just like Knight of the White Orchid, it can fetch nonbasic Plains, which is even important on a budget nowadays with the two cycles of common typed duals in Kaldheim and Dominaria United.
Scholar of New Horizons also works even if you’re not behind. Granted, it only tutors to hand and doesn’t ramp you then, but hitting every land drop is oftentimes more important than ramping, since you don’t have to spend resources on it. It can also be used cheekily with this with the cycling typed duals (and triomes) to draw a different card. Oh, and the ability can be activated at instant speed which most of the time won’t matter, but will be very appreciated when it comes up that you’re going first and an opponent ramped on turn 3 and suddenly unlocks your own ramp instead of the land draw you’d resigned yourself to.
Beyond that, Scholar, by itself, can be used multiple times for no extra cost, as long as you have counters in your deck, which most decks do, even if incidentally. Have a cathar’s crusade? A Felidar retreat? A luminarch ascension? You’ll have a plentiful supply of counters to feed this turn after turn then, and those are just for mono-white.
In some cases, removing counters might even be an upside, if you expect -1/-1 counters, or, much more importantly, have any saga in your deck. Having the scholar out with the saga allow you to not only keep ramping or making your land drops and keep the saga forever, it also allows you to repeat any chapter from that saga every turn, even the last one should you so wish. It gets absurd with many of them, from Urza’s Saga tutoring every turn and sticking around to the Cruelty of Gix being a free tutor or reanimation every turn. With a Luminous Broodmoth, it’ll make any creature be able to die every single turn and come back.
Don’t get me wrong, this card doesn’t NEED synergies to be good. I’d play it in any white deck as ramp even if no other card in the deck ever had counters, right behind Knight of the White Orchid and in front of Loyal Warhound. On a budget or not. But it does much more than it would in a vacuum, and basically any deck will have some tools to synergize with it. It might actively up the number of incidental sagas I include in white decks just by existing. (But I’m mostly looking for an excuse, I love sagas.)
The card currently retails for under $1 (with the extended art version where you can read the name and artist for half of that), and I’d encourage you to snag one as soon as you find the occasion, in case this doesn’t get reprinted. It’s just staple-level good, much more than any other card that has been featured on here so far.
Today's budget commander sleeper is one that was already featured in our series on Wilds of Eldraine, but I feel like this is the most underrated card in the set for commander, so it gets a standalone post, this card should see play beyond decks that want tapping effects.
In limited, the crown is excellent by virtue of being a tapper. Having something that removes an attacker from combat every turn at instant speed and isn't easy to remove as an artifact is stellar there. You almost never want to cash it in for card draw because it's doing its tapping job.
In commander, this dynamic flips on its head. Tapping one thing is a nice upside on the card, will keep you alive sometimes, but not something you'd use a slot in most decks for. However, the sacrifice ability scales with the number of players, it takes into account the tapped creatures of every opponent. This is really good. For a total of six mana, payable in installments, on the typical board, you should be able to draw reliably what, three to six cards? Given that the tapping is free on your turn, you can even tap an additional creature before cracking it, netting you an extra card, and if you wait before cracking it, you can pay 1 to tap a creature at end step then crack it on your turn for card draw.
Now, is it the best card draw ever? No, but as far as mass card draw effect, this beats almost everything in red and white, and a good bunch of Black's too. And you incidentally get a tapping effect while you wait on your big card draw spell, which is quite an upside.
If you want a mass card draw effect to refuel your hand outside of blue (and green), at mid-power tables that often have a lot of creatures running around, take another look at this card. It's relatively easy to deploy early and cash in later, or in the late game just cast as a mass card draw spell.
Oh, and it's a 3-drop, which means sun titan, Sevinne's Reclamation and Goblin Engineer are all able to grab it back for more card draw if you want to. It's currently under half a dollar, the set has only been out for a month, and I already got three copies that all found homes in decks that wanted one among my collection
The Spirit Of The Samurai is a 2.5D side-scrolling samurai action horror game where you slay grotesque stop-motion monsters!
Read More & Play The Beta Demo, Free (Steam)
Gameplay Video:
FKA twigs
i know we're all sick of self-care being a marketing tactic now, but i don't think a lot of us have any other concept of self-care beyond what companies have tried to sell us, so i thought i'd share my favorite self-care hand out
brought to you by how mad i just got at a Target ad
Last update: Dec 11, 2022
Ghastly (Ghost)
Lancea et Sanctum and Theology
Let’s Read Parasite Rex - Introduction
Let’s Read Parasite Rex - Chapter 1
The Shadow and the Gauntlet (Cosmology)
The Wolf and the Raven (Dark Era)
The Perfect Dress (Memento)
Black Cat (GM Angel Familiar)
Burning Spiders (Spirit)
Claimed Echo
Damned Jack (Supernal)
Galvanism Cult
Ghost Bats (Animal Ghoul)
Grandfather Moros (Chthonian)
King of Silver (Spirit)
Lionel Hawk & Associates (Conspiracy)
The Master’s Hound (Animal Ghoul)
Melione (Chthonian)
The Monk in the Cathedral (Temple Guardian)
Old Man Mackenzie (Fey-Touched Hunter)
The Phantom (Temple Guardian)
Watchful Elves (Angel)
Winter Murder Floofs (Spirits and Claimed)
Yule Devil (Werewolf)
Zipperhead, Claimed (Claimed Vampire)
Beasts
Changelings
Ghouls (and apparently I talked about them twice, so here’s post #2)
Horrors
Hunters
Mages
Mummies
Prometheans
Shaunkhsen
Sin-Eaters
Spirits
Unchained Demons
Urged
Vampires
Werewolves
In the past I have made master list posts whenever I added a large brew to my portfolio… but that got to be a huge hassle. People would reblog it, and then things wouldn’t get updated evenly.
So, after some work, I’ve made a spreadsheet. This sheet will have a static link that I can update on the sheet side so that when something new gets added the link will be the same and people can find it relatively easily. I’ll still post things here when I complete them, but it’s nice to have a little treasure trove of just my things.
HERE IS THE LINK TO ALL MY BREWS
And I’m talkin’ classes, sub-classes, spells, items, creatures, books, and everything else too. Just click the link above.
An added bonus is that I (and I guess you, if you trust me flat out to balance things well for your games) can just pin this link to a discord channel and my players can reference it super easy if they are using any of my homebrew content.
Check out my masterpost for more tips :)
Cozy fantasy is a subgenre that is characterized by a more everyday approach to fantasy.
While its definition is not as clear-cut (everyone will have a sightly different idea of what it needs to look like), there are some general approaches to writing in this subgenre.
A comforting, healing ambience 🍪
Rather than bloody battle and cunning witches, we have our next door wizard baker chumming up his special pumpkin pie.
Every magical book at their deepest core evoke a healing quality, but for these cozy novels, this warm element takes control.
2. "Kindness” and ‘gentleness” tropes 🍂
Found family/community, a sense of togetherness
Kind hearted protangoists
Plots gull of joy, hope or happy endings. Give your readers reassurance that everything will work out. And they do.
Ambience woven in the worldbuilding that gets the reader intitamely close to the world
Slower pace, allow the reader to delve into the story world and build stake in these kind, loving characters.
Slice of life: provide personal insight into the character’s “mundane” lives.
The plot must take this "happy" nad kind" element as the MAIN theme. Every book provides catharsis at the end, but if the process if filled with dark, dangerous adventures, that's not cozy at all!
3. Cozy doesn’t mean “no/low stake” 📖
No novel would be interesting without conflict and some kind of loss.
Think of “personal” stakes. Cozy fantasy can be grand adventures, quiet magical quests, fairytales or healing slice of life stories.
For example, the protagonist can develop new relationship around town and figure out her passion to express the theme of importance of enduring.
4. Generally slower pace, focusing more on the inner development of the protagonist and the main side characters.
Legends and Lattes by Travis Baldree
The Very Secret Society of Irregular Witches by Sangu Mandanna
Can't Spell Treason Without Tea by Rebecca Thorne
The House in the Cerulean Sea by T.J.Klune
Bookshops & Bonedust by Travie Baldree
Emily Wilde's Encyclopaedia of Faeries by Heather Fawcett
Howl's Moving Castle by Diana Wynne Jones
If you like my blog, buy me a coffee☕ and find me on instagram! 📸
I fear my ruin-raiding, slave-taking, trade-disrupting goblin villain still isn't villainous enough. What can be done to really make the PCs actively oppose him?
Sounds to me like the problem is less with the Character's actual Villainy and more with how your party relates to them as I mentioned in this post, part of of my guiding philosophy when it comes to adventure prompts Is finding ways to make the adventurers care about the greater plot. Thankfully you've given me a lot to work with, so without further ado:
“Breathe deep dearies, wouldn’t want you putting up a fight and damaging the merchandise. I’m sure there’s an arena pit or a slave mine somewhere desperately in need of your heroic valor”
Setup: If its one thing this grizzled goblin alchemist hates, it’s adventurers. Once the oblivious and eager assistant to a mad wizard his clan had come into the service of, young Rizzko’s family was slaughtered by a band of zealous sellswords hired to stop the arcanist’s schemes. As a cruel reminder of that day, Rizzko’s face was horribly scarred as he tried to throw himself in the way of the final blow that ended the wizard’s life.
Nursing his wounds and his hatred for years, Rizzko ran with a number of outlaw bands before finding his place within a surprising new venture growing in the badlands between kingdoms. Different than any encampment before it, this fortified camp sought to be a place where bandits and pillagers could meet, resupply, and swap loot before carrying on to the final destination. Everyone who’s gone on more than one raid knows that even with the most solid of intentions the fury and chaos produces a very mixed bag of pilfered valuables , and that not every buyer willing to do business over obviously bloody goods is interested in everything you might have. Oh sure there’s always a place for livestock, grain and gold, but what about the cultural artifacts? the books you didn’t burn? Who wants once preciously guarded relics, and who just wants terrified villagers they can force to work to exhaustion in their fields?
These grisly economics led to prosperity for those who did business with this “Plunderer’s Market”, and year after year the gatherings grew, until eventually what started out as an impromptu swamp meet became a fortified settlement with ad-hock rules supported by a number of powerful bandit clans. Having perfected his early lessons in alchemy into a real talent with all things noxious and nasty, Rizzko fit right in, in particular thanks to his knowledge of arcane valuables, and the plosions he used to subdue valuable hostages for transport to the market.
Now the goblin is running his own outlaw band, starting his carrier as an independent villain with a series of violent raids on trade routes and local delves, snapping up anyone and anything he thinks valuable enough to trade. His quest for funds and favors are all in service of resurrecting the great work of his long departed mentor, a task that Rizzko only half remembers but is fully sure will fulfill his need for vengeance against those “civilized” peoples who hurt him so long ago.
Adventure Hooks:
One of Rizzko’s favorite tricks is to station his gang in ambush near a local dungeon site, perhaps agitating local monsters to rampage near the village or spread rumors in town about treasure or paranormal activity. When the adventurers are drawn into the trap like bees to honey, Rizzko or his lieutenants wait until they’re exhausted and heading back to town with packs laid down with gold before striking. Hopefully the party notices that someone’s watching them while they’re at camp, otherwise they’re in for a nasty surprise.
an unforseen windfall has befallen the slaver’s band, as one of the caravans they raided has produced three times the amount of captives the scouts initially reported, some of them high born. With so many heads to account for and not wanting to waste out on any potential investment, Rizzko has moved the captives to a cave system not too far away, and is spending the following days questioning his prisoners about their likely value. This delay might just give the party enough time to hear about the attacked caravan, find the site of the ambush, and track the goblin’s forces to the cave before they move on or start trimming the “dead weight”.
Further Adventures:
Rizzko learned one important lesson from his mentor’s death: never let them trap you in the back of your stronghold. Rizzko is always ready for an intrusion by adventurers, bugging out with the most valuable and portable of the treasure and leaving behind a time-consuming alchemical trap or other distraction to make good his escape. If the party DO manage to track him down ( and not one of his many proxies), they can expect to have him slip through their grasp once or twice before finally being able to nail the slaver down.
The Sphinx’s Bastards are a rival adventuring party our heroes meet up with over the course of their adventures, alternatively competing for contracts, intersecting on parallel jobs, or even just casually running into one another during a festival. Led by the one eyed Falconer Daraius, the Sphinxes (as they’re called in polite company) will provide some good natured antagonism as both groups rise to prominence. One day however, the party will hear a tapping at their window: its Daraius’s falcon, with a hastily scrawled message attached. He and his crew have been ambushed during a job and have been taken prisoner by some mad goblin who’s intent on dragging them out to the badlands to sell at auction. With the bird to guide them, the party may just be able to rescue their friends and together put an end to the plunderer’s market once and for all.
Art source 1
Art Source 2
My rendition of Raven/621 and their Ayre. Mech Raziel to build from his colors.
(I love Cybergoths and Blame! So that was my inspo here hehe. Just a bit of this and that.)
When I started my transfeminine adventure I was mostly happy with how I dressed, I didn't care. I enjoyed dressing like Adam Sandler every day. Now I stress about outfits for hours before going out, and wearing my old clothes makes me sick to my stomach.
When I started my transfeminine adventure I enjoyed the way my hands looked. I enjoyed that they are scarred and covered in lines like utterly shattered glass. Now I'm exceedingly jealous of online hand models.
When I started my transfeminine adventure I didn't think about my skin, but now I worry about developing a habit of a skincare routine.
When I started my transfeminine adventure I enjoyed going out in public wearing my trans pride pin, but now I'm increasingly aware of the unwelcome stares I get - more than I've ever got in my life.
When I started my transfeminine adventure I wasn't so afraid.