If you’re new to visualization and astral projection, are having some difficulties with it, or even if you’re a veteran looking for resources, I highly recommend The Mentalist's Handbook: An Explorer's Guide to Astral, Spirit, and Psychic Worlds by Clint Marsh with illustrations by Jeff Hoke.
It was one of the first occult texts I picked up that I found refreshingly succinct and accessible. One of my biggest pet peeves is when occult authors describe tools or techniques but fail to explain the mechanics or don’t even attempt to offer any insight; Marsh not only details an approachable practice regimen but Hoke’s illustrations offer a bit of whimsy and inspiration for your own visualizations. Not to mention, the publication itself is just beautifully printed! Of course it is also available online in many formats but I definitely do not regret having a copy in my personal library!
Are there other topics you’re looking for more information on or are interested in other recommendations? Feel free to send me a message and I can try to point you in the right direction! ☆
i saw your recent post and i just want to saw, yes it is very much possible to transfer your soul to another object, and also alter your wish. But there is a limit to wish altering.
okay tysm !! i ended up buying my other idea for my soul gem (a necklace) because it felt for convinient, but this is good to know !!!
also, i doubt i'll be altering my wish once i make it, because of what my wish is, but just in case, thats also good to know
thanks !!! ^_^
Disclaimer: this post will have no mention of tulpas. I see them grouped with thoughtforms constantly, and from my limited understanding of tulpamancy, the definition that I see passed around on Tumblr is fully incorrect. Tulpamancy is also a closed practice. It isn't mine to be part of, and in all likelihood, it probably isn't yours to be apart of either.
Second disclaimer: this is all 100% my opinion and my own personal beliefs. You do not have to agree with me
(Important note: This is NOT the same philosophy that HelPols apply to gods, we do not believe that they exist because we know about them. We believe they exist as fully separate entities regardless of if we believe in or observe them)
In my own personal opinion, this is bullshit fear mongering. In my opinion, I think there are dangers to casting spells on big figures. I mean, everyone and their mother hexed trump in 2020, and he just had the biggest political turnaround in modern history that literally nobody saw coming. Some might say it's connected. My personal opinion is that there's OTHER reasons you shouldn't cast on big figures like this. But historically, we cannot ignore the fact that hexes and curses have been used by the oppressed to fight back against the oppressors. Erasing that erases so much history that it's important we don't forget.
In my opinion, I agree with this! From my standpoint as a Hellenic polytheist, I will never hold any spirit as highly as I do the gods, however I do believe that egregores can be worked with like any other spirit. Even the PGM has a spell for creating a personal daimon, and in many ways I see this as no different.
So if one wanted to work with Twilight Sparkle, under this school of thought, you aren't actually working with a personified spirit of a cartoon horse. It's more like a way to visualize a spirit of kindness, knowledge, magic, friendship, learning, etc. Some might just use the image of Twilight Sparkle as a way to bring those things into ones life. A lot of autistic practicioners do this because it's a way to link your practice to something you already know about and like.
The second school of thought is obviously, as per the post, that you are actually working with an egregore of Twilight Sparkle, and that it can manifest as the cartoon horse, because that's the collective belief in it.
I don't judge anyone for not understanding it, but I urge you to give it a try even if you think you won't like it. Opening yourself up to energy work is so rewarding if you're willing
"teens are prone to tantrums and are emotionally unstable" - okay, yeah, puberty is real, and emotional regulation is a difficult skill to learn. but also. any adult person would be pissed if their opinions were disregarded, they had no say in what happens to them, their emotions and feelings were downplayed and their privacy were intruded on.
𓎟𓎟 ┈┈┈┈┈┈┈ weapon : bombs ( throwables )
⁘ pick a spot ( inside , outside ) and mark a spot ( high , low , hard┄to┄reach , hidden )
⁘ grab a durable stress ball and practice throwing the stress ball at the target while not moving
⁘ once it becomes easy , start trying to hit the target while running around it , you cant stop moving
⁘ once that is easy , increase the difficulty ( ex , throwing at an unhidden spot while moving ⇢ throwing at a hidden spot while stationary ⇢ throwing at a hidden spot while moving )
⁘ if all difficulties become easy , start adding obstacles and an area you have to stay in ( ex , you can only stay in a designated area while you throw your practice throwables , with obstacles in your way that you have to dodge while you run around the target point )
𓎟ᛝ𓎟𓎟ᛝ𓎟𓎟 ᡣ𐭩 𓎟𓎟ᛝ𓎟𓎟ᛝ𓎟
𓎟𓎟 ┈┈┈┈┈┈┈ weapon : guitar ( melee )
⁘ practice with a plastic bat , hitting a baseball ( thrown by others or yourself )
⁘ find big tree branches ( that are twice the size of you ) and practice dragging them around to work on your strength
⁘ once you can drag it comfortably , practice moving the stick quickly from behind you to infront of you
⁘ practice lifting the stick and hitting trees with it until you can do it with ease
⁘ try hitting moving things with the branch ( have someone throw something so you can hit it with the branch )
𓎟ᛝ𓎟𓎟ᛝ𓎟𓎟 ᡣ𐭩 𓎟𓎟ᛝ𓎟𓎟ᛝ𓎟
𓎟𓎟 ┈┈┈┈┈┈┈ weapon : bow ( ranged )
⤷ you need a bow and arrow , or something that can fire like one
⁘ practice firing with the bow before you practice aiming , make sure you practice enough to be unaffected by recoil
⁘ mark a spot and practice aiming . if youre using a real bow , use an actual target , or mark a tree . if youre using the mini diy bow i linked , you can use anything as a target
⁘ once you can easily hit the target , practice aiming while moving . use soft tipped arrows if youre using real bow . then try firing while moving
⁘ eventually , i recommend you switch to a real bow , or something that is really similar . the diy bow doesn't fire as accurately or as strongly as a real bow can
𓎟ᛝ𓎟𓎟ᛝ𓎟𓎟 ᡣ𐭩 𓎟𓎟ᛝ𓎟𓎟ᛝ𓎟
i hope these help someone! i listed my specific weapons but the broad categories they're in, so even if your weapon isn't a guitar or bombs you can still use my tios and tweak them a bit! like, you can use my bombing training as ninja star throwing training! or you can use my guitar training and, instead of hitting things, you can try slashing things!
You don’t have to choose between Devil Homura or Goddess Madoka. The world is built on complementary forces.
I’d say they both have attributes you’ll need in your spiritual journey, thus both are very, very important.
Madoka is selflessness and sacrifice, the sacrifice of the self to attain a greater good. She is a bodhisattva. She is passive.
Her love is universal and bright, but reflexive and not passionate.
She is hope.
She is the world of Salvation, she is Transcendence.
Accepts that her laws bring about her own dissaparition.
She is what a post-modern mage would call “The Right Hand Path”
Homura is doing the bad thing for the juste cause, fixing unfair situations by doing the wrong thing. She is a rebellious goddess of chaos and knowledge, a Lucifer, a Prometheus. She is active.
Her love is focused and passionate, destroys and creates, but above all, it binds.
She is rebellion and change.
She is the Material World, not the unknown beyond.
Accepts that her world will bring her hate, even her own self-hatred.
She is what a post-modern mage would call “The Left Hand Path”
(I hope I can go and add more to this post in the future!)
My Madoka piece for @dotzines Earth Day 2025 zine! Was super happy to be able to contribute this year and hoping to join again!
Hello chicken!
I come to you today with a question I've had for a long time, and I read a post a while ago where you gave tips on entering the astral for people who struggle with it. In this, you mentioned, if I remember correctly, that people who day dream a lot should find a way to tell apart their spiritual travels from daydreams.
The thing is—I'm not only a maladaptive daydreamer since I can remember but also a fiction writer. Meaning my mind comes up with random places and people and story fractures all the time. And when prompted with something, it can run pretty far. I have no way of determining wether or not my spiritual encounters with familiar spirits have been legit or a complete result of my own imagination.
I really wanna know if there's a way to determine if my experience are "real" or made up and how I can go about differentiating them. If you have anything that could help with that I'd be super grateful.
Have a wonderful day and thank you already
We're in reference to this, I think?
This is one of those situations where there are IME never any blanket tips, because everyone has their own needs.
"Real astral travel is fatiguing whereas daydreaming is not" is not a rule of thumb that is helpful to people that don't really get tired astral traveling, or who are exhausted by racing thoughts.
I believe it's vital to experiment for oneself to build up a system of checks and balances that works for you.
That being said here are some ways that travel can be tested (again, consider how these checks may be inadequate depending on the areas you travel, your innate skills, etc).
If you have tips or thoughts to add, please feel free!
You have valid experiences with your spirits if they pan out - if your spirits give you information, spells, techniques, etc., that work. A lot of valid techniques and lore aren't written down, so comparing it to other sources doesn't always work - you have to put it to the test. You can also ask spirits to do things for you - things that should be easily doable - and see if it happens (like, asking them to visit you at a certain time and setting a reminder after the fact).
You can't really control spirits in the astral the way you control daydream characters. Your daydream character can say or do whatever you think even on the slightest of whims. Spirits do not, and if you try to force them to say or do things they can become very upset.
In the astral, there is no story to fracture. It's not a story, there is no narrative. It's a lived experience.
Astral realms are causal, just like our normal physical reality. In a daydream if you realize a character has on the wrong outfit for this scene, based on that mere idea the story might retroactively correct to suddenly have the character be in the right outfit. But in the astral, for a spirit to have on different clothes, they have to go change clothes. And that takes time. They have to leave that location, go to where they keep their clothes, change their clothes, and come back.
There is no fracturing the story into two versions, one where the spirit has on the right outfit from the start, and one where they don't. There is no story.
In a daydream, you control the experience. At the perfect moment, it starts raining in the graveyard for the dramatic reveal. In the astral, you are experiencing something external. You can imagine it's raining, try to force it to rain, or project rain. You might even see rain for a few moments. But your perception will tend to snap back to the actual experience. And then the spirits might be looking at you weird, asking what you're doing. You can't restart the scene because there is no scene.
In a daydream if there is a locked door, that doesn't necessarily stop you in any way. You can know what's behind the locked door, where the key is, how difficult it is to open the door, if there are alternate routes, and so on. You can even know who made the door and the forest the wood came from. The characters might be stuck on one side but you are the omnipotent creator god of that reality and you have all the information you want.
In the astral if you encounter a locked door, you don't automatically know what's behind it. If you don't have the key, you can use magic to unlock it or you can try to break it down. But if you can't, then you can't. If your path is blocked, you won't automatically know any alternative paths forward. The narrative isn't going to be rewritten to account for plot holes; there is no plot. Do you want to know who made the door? Well, how do you intend to find out? Because that information isn't up to you; it exists externally from you.
The characters are at a gorge. The next part of the story is on the other side. Figuring out how to cross the gorge isn't interesting right now, the emotional energy is ready to carry us deeper into the plot. Let's just put a pin in the crossing and figure it out later. For now, we teleport into the future. The characters are on the other side of the gorge, ready to travel into the city.
In the astral, you are stuck on that side of the gorge until you figure out how to cross it. You can imagine or pretend you're on the other side, but eventually you will be bounced back to where you are actually standing.
Daydreams remain static unless you are there to change them. The changes may be sprawling and nigh instantaneous, but they come from you; you are making it up. You are never going to come back to a daydream and realized the fundamental reality of the daydream changed since monday and is irreversible to its prior state.
Astral realms will change on their own whether or not you're there for it. One day a new path appears that was never there before. You can't "switch back" to the other version because there is not more than one version, it's a living area. One day there is a blockage and you can't go to that location. The next day the blockage disappears, or it remains until you resolve it.
Daydreams tend to be low-energy. You can go through the epic history of an empire in 30 minutes. Astral travel tends to be energy-intensive. You can hang out for 15 minutes and talk to one fish in a fountain before you get tired and sleepy.
Similarly, changes in daydreams can be done with nothing more than the energy of a thought; you can raise up houses, neighborhoods, cities, empires, and solar systems with the blink of an eye. In the astral, if you want a bucket of water, you have to pick up the bucket, go to the well, get the water, and walk back. And if it takes you 15 actual IRL minutes, then that's how long it takes you.
My tl;dr is that if it feels like you're an omnipotent multiversal creator god having adventures in endless stories with clear narratives, side-quests, and character arcs, then I'd be more likely to hazard that you're daydreaming. If it feels like you are a person trying to live your got dang life, if you run into problems that require real time and energy to resolve, and if you drop the ball and the world moves on without you - it's more likely you're traveling.
(The only thing I will say is that time in the astral generally doesn't work like how it does here - time can scroll forward very quickly. But if you have time-god powers like editing the past, jumping around from past to present and into alternate timelines, or flash-freezing the universe to walk around in it, I'd be suspicious.
In addition, what worlds you're going to can have a huge impact - personal astral spaces you're fully in control over are, well, much easier to control than external spaces where you're a visitor.)
A lot of witches will tell new witches (baby witches) that they should start by learning and using protection magic. However, I've started to see a lot of witches say that protection magic is not as important as other witches claim it to be. Saying that they don't have anyone coming after them or an enemy in real life to warrant a spell of protection.
I think this may also be due to how I've not personally come across anyone really explaining why a witch may want to use protection magic all the time.
Now, it is true that there's no need to be paranoid all the time and have protection up 24/7. But here's a list where you may use it, find it useful, or haven't thought protection magic could be included.
An actual person -- This one is obvious, you have an enemy in real life or on the internet and you need protection magic to protect you from their curses.
A malevolant spirit -- They can come from your windows, mirrors (including tv screens, computer screens, and other reflective surfaces maybe), they seep through floor cracks, hanging onto your coats from outside, etc. Just like how you'd use garden gloves to avoid dirt up your nails being trapped there. Protection magic is just like putting on those gloves.
An energy -- Say you have a neighbour who's arguing with someone. They're yelling and screaming and it can be heard through the apartment walls. That negative energy is seeping into your home and your energy. So it may be worth protecting your home and energy from that sour neighbour's energy. (ever been scolded by your mother and your mood is sour? it's kind of like the same here.)
Your own spell -- Now a self-love spell is probably not something you should protect yourself from. But let's say you're doing a curse. It would be a smart idea to make sure you're protected before beginning such a spell. Much like how you'd wear an apron to protect your clothes from stains when cooking food. You may not always spill your food when cooking, but damn it is it annoying when you do and the stain won't wash off. It's the same with a spell.
Unintentionally -- Sometimes things can happen that's out of our control and it's a good idea to be a little prepared. A black cat suddenly running across the street? Bad luck. Someone got jealous when you told them something good? Evil Eye. Think of it as going to the store with an extra bag for your groceries. You may not need it, but isn't it handy when you at one point do need it?
Protection magic doesn't have to be elaborate or grand or be convoluted. Protection magic is powerful but also extremely simple. All you need is a horseshoe above the door, a little talisman in your pocket, a sigil for your car, etc.
So don't dismiss the importance of protection magic. It may help to improve your spellwork and your energy.
(note; this is not roleplay, delusion, or fictionkin, but those who are rping, delusional, or fictionkin can interact. please do not call me delusional / psychotic, as this can cause me to doubt my own experiences and reality, which can send me into psychosis.)
im gonna take an energy cleansing shower later and then try and communicate with kyubey / an incubator willing to talk to me !! :D im gonna write down a list of questions i have for kyubey / the incubator.
before i do this though, do any puella magi's / more experienced pop culture pagans have any advice for confirming whether the being you're talking to is kyubey / a real / trustworthy incubator ? any specific questions i should ask ? any warning signs / red flags i should be aware of that signal that i'm not actually speaking with kyubey / a real and/or trustworthy incubator ?
also, i plan on using a pendulum and tarot to communicate with kyubey / the incubator, but are there any better methods / methods that kyubey / incubators prefer ? and is there anything i should do before trying to speak with them (a ritual, offering, etc) ?
any and all advice is super appreciated !!! tysm :D
aspiring irl magical boy ^_^16 yrs, queer genderqueer ftmphysically + mentally disabledhost of did sys, anti endo dni
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