Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style

Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style

Completely reworked the in-game UI of my game Crazy Critters Attack! I chose a more industrial style for the UI with big metal buttons, caution tape and LCD screens. I also docked the level progress to the left side of the screen instead of leaving it as a weird tab below everything else. Lastly, I picked some new fonts! Before I was just using one of my computer's built-in system fonts, and now I'm using Rubik and IBM Plex Mono.

More Posts from Smallbuggames and Others

8 months ago

Artists: what program do you use?

Any Adobe program

Clip Studio Paint

Procreate

ibisPaint

Gimp

Krita

Autodesk Sketchbook

FireAlpaca

Microsoft Paint (you absolute madlads)

Other

I’m a traditional artist

Not an artist button / I’m bald / vanilla extract / etc.


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1 year ago
Clouds By Sally Gottschalk

Clouds by Sally Gottschalk

1 year ago
New Update For Monster Parlor! Added A Bunch Of QoL Improvements Including Particles, Transition Screens,
New Update For Monster Parlor! Added A Bunch Of QoL Improvements Including Particles, Transition Screens,
New Update For Monster Parlor! Added A Bunch Of QoL Improvements Including Particles, Transition Screens,

New update for Monster Parlor! Added a bunch of QoL improvements including particles, transition screens, and a new end sequence!

Update!! - Monster Parlor by MetaphysicalMonsters, Small Bug Games, Twelve Pens, CoByte
itch.io
We added a bunch of quality of life changes to make the game more fun and less annoying! Added particle effects Added day transition screens

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1 year ago

scroll for more! ⬇️

Scroll For More! ⬇️
Scroll For More! ⬇️
Scroll For More! ⬇️
Scroll For More! ⬇️
1 year ago

The main campaign's now playable to completion, with me having spent a couple weeks going through and testing it all to make sure its broken ass scripting was no longer ass or broken.

Total playtime to complete the main quest (and this is with me rushing through it) was about 11 hours. Note this is just making sure the draft works, the final campaign will obviously need more effects, voice acting, full cutscenes, etc.

The Main Campaign's Now Playable To Completion, With Me Having Spent A Couple Weeks Going Through And
The Main Campaign's Now Playable To Completion, With Me Having Spent A Couple Weeks Going Through And
The Main Campaign's Now Playable To Completion, With Me Having Spent A Couple Weeks Going Through And
The Main Campaign's Now Playable To Completion, With Me Having Spent A Couple Weeks Going Through And
10 months ago

"How do you find all these small/weird/indie games??"

Ask your friends for recommendations

Follow forums/blogs/youtubers whose job is to talk about videogames and play the games they talk about

If you play a game that you like, look up the developer and play whatever else they've made

MOST IMPORTANTLY: ACTIVELY browse storefronts like steam and itch.io YOURSELF and play/buy the games that seem interesting to you. Relying on bloggers and youtubers should only be the start of your exploration

Post about the games you play

1 year ago
Looks To The Doodles
Looks To The Doodles

looks to the doodles

2 years ago
Event Horizon Background Concepts/style Test

event horizon background concepts/style test

2 years ago
We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also

We’ve redone engines to be shader based meshes. Given them much more animation and similar while also optimizing them a fair amount.

We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also
We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also
We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also
10 months ago
Me And Meta Did Another Game Jam! This Was The MechJamV, For Which We Made A Game About Repairing Mechs
Me And Meta Did Another Game Jam! This Was The MechJamV, For Which We Made A Game About Repairing Mechs
Me And Meta Did Another Game Jam! This Was The MechJamV, For Which We Made A Game About Repairing Mechs

Me and Meta did another game jam! This was the MechJamV, for which we made a game about repairing mechs after battles.

This was very experimental on my part because of the massive control panel. I've never drawn anything animated of that scale before and it was a real challenge. Meta drew the mechs of course.

This project somehow ended up unfinished, despite the fact that this jam was two weeks; game dev has a weird way of spilling out to fill all available time.

Rogue Knight by Small Bug Games
itch.io
Welcome, recruit

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