you wanna play a game? maybe get some silly art of your fave beans in return? check this!
'The game centers around a neglected wizard-apprentice, who is only now stretching their legs in the world of Earrather. You’re going to be learning on-the-go how to prepare poultices, potions, spells, and enchantments for the people of a small and troubled, but idyllic northern town.'
check out the demo for 'Caldorn: Resident Enchanter' on itch.io
send in a review in the appropriate 'tumblr feedback' thread over there
send a dm on here (or discord) n' you'll get a lil doodle of a character of your choosing for your time!
“Sailor Alice: Alice at Sea is a nautical fantasy adventure made in RPG MAKER MZ. The story follows the shut-in elf Lilibet, after she sends off her apprentice to become the hero that saves the princess. Shortly after her student's departure however, the innocent request of a red skinned foreigner sets in motion a series of events. Something's . . . not right about the sea, is it . . . ?
In 200 years, the world's atmosphere will collapse. Bringing disasters such as extreme weather, this is known as the "mana crisis." An environmentalist of 2,000 years, Lilibet has long abandoned her hope. If she can recover all her memories, perhaps she'll find a person who's still fighting. A "hero."
Part of the game's purpose is to raise awareness to the climate crisis it parallels. Lilibet's world might be set to end in 200 years, but parts of East Asia, South Asia, and Southeast Asia (the region the game's archipelago is based on) will become uninhabitable within the next 20 years.”
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Hi, I’m a 17 year old Filipino American digital illustrator and UTAU developer! Recently I wanted to take a swing at game dev, so I’ve been working on my first game, SAILOR ALICE: Alice at Sea! With my age and the threat to my motherland, I’ve been pretty worried about climate change ^^u. It’s a short light-hearted 3 hour game with 6 chapters, and in those three hours, the player gets to spend time completing side-quests and talking to NPCs to build MEMORIA FLOTSAM. The 3rd ending can only be unlocked on a second playthrough.
It’s currently not in a stable state, and is still meant to be at a stage in development where I can still make some large changes. I would really love to hear people’s thoughts, feedback, and ideas on the writing/narrative/characters/etc. The stable version will launch before August 31st as a submission to SuNoFes 2024.
Any reblogs and support is highly appreciated….!! 🛟⚔️