it’s implied that the meat pile Leshy gives you when you win a campaign in Act I is actually ground from Grimora’s corpse. It’s in the safe that you find the Stinkbug card in and Grimora’s corpse isn’t in the storage room with PO3 and Magnificus
If the Sawyers had Youtube channels.
HELLO EVERYBODY that's big boy jr's bonnie, he's big and fat and i love him, also don't support jr fnaf maker cause he is a total JERK
random magicks npcs thoughts / head canons i have floating in my head
i like the idea that James was friends with Lonely before james was evicted. Lonely's trial of being completely isolated was a result of this, and the isolation trial would also serve as a means of preventing Lonely from forming friendships with goobert and the future ruby mage. Magnificus isn't lying when he says he does this to "unlock the full potential of the mind," but he is still very much doing it because No Fun Allowed
Magnificus' enmity towards James was passed on to Amber when she was introduced to the game. I think students of Magnificus practice normal studies before facing their "finals," but Amber promptly vivisected before he could even gauge her personality due to his disgust and paranoia with the previous ruby mage
the students are drawn towards different types of art; Goobert paints to take after his master, James and Lonely enjoy dance, Amber is more of a writer/poet, since thinking about words was the most she could do without a body
Casual reminder that The Lonely Wizard is around twice the height of Magnificus. Given that Magnificus is not the shortest Scrybe (I assume he’s around 6 ft), The Lonely Wizard has to be anywhere between 10-12 feet tall
storyboard practice ft. Crybaby werewolf
I still love this painting 👆
I'm not ashamed of my old works at all. I still love them 😉
Some thoughts for druid villains
So, dailyadventureprompts was asked recently about druid villains who aren’t just environmental extremists, and apparently I just have lots of thoughts on druids in general (which is odd, as they’re not really my favourite class, but apparently I really like the lore/themes behind them more than I want to play them), so I started musing about villainous druids.
I’ve had thoughts in this direction before, see Ylin Dos, my horrendous dustbowl extortionist of a druid, who likes to foul wells and blight crops and drop isolated villages into dire straits before showing up all innocent with goodberry and create/destroy water and purify food and drink and mold earth and asking how much would they pay for him to stay a while and help them through this hard time. Because I like the Pied Piper fairytale and the character of the snake-oil salesman in westerns and depression-era stories.
And I’ve had other thoughts in my urban druid musings above, about spymaster druids in cities, and slumlords/beggar lords/gang leader druids, who again leverage things like wildshape into urban animals and speak with animals to gather information in a city setting, as well as goodberry, again, to gain loyalty among the hungry of the city and either persuade or extort them into working for them. If you’re playing a city campaign or have a hub city, you could definitely turn that into a local villain, a slumlord who takes advantage of hungry urchins to be his eyes and ears, along with the rats and the starlings who watch from every gutter and eave. You could make a boogeyman doing that. The rats are watching! The rats are always watching. The Butcher Bird knows what you’re doing, sir. You’ve got to be careful, you know. He’ll get you. He knows where you sleep. But if you do what he says, if you bring him stuff, and don’t get in his way, sometimes he’ll make a berry in his hand, and he’ll let you have it, and it’ll feed you for a whole day.
And there’s a couple of historical characters/legends that could provide inspiration either. I was thinking about La Voisin, the famous 17th century French witch-slash-fortune teller who sold poisons and aphrodisiacs to the Parisian aristocracy. Possibly this is more of a herbalist than a druid, but I do feel like there’s potential there for an almost Rasputinian figure? The filthy hedge witch of a druid who, in flagrant defiance of her uncouth and distinctly uncharismatic manners, somehow has the ears (and wallets) of a court. Why? Because with the aid of a little plant growth and dedication, her poison garden in its little walled courtyard behind her townhouse blooms so beautifully.
And then, while I was thinking about French history and druids, I thought about the 18th century Beast of Gévaudan. Which was, in all likelihood, a pair or possibly pack of wolves who just developed a taste for human flesh, but was, unsurprisingly, the inspiration for a lot of theories about werewolves and also serial killers. And. If we’re thinking about werewolves and druids, obviously the place to go is moon druids. A circle. A circle of moon druids. Who believe in power and predation, and hunting the most dangerous game. So. Lets tie serial killers and werewolves and cannibals and cults in a bow, and say that the initiation ceremony for this particular moon druid circle, upon reaching second level and gaining wild shape, is to take the form of an animal and, while in that shape, murder someone and bring back some piece of their carcass to the circle as proof. And lets say they’ve been going for a while. So you have this … aura of fear around an area that’s been developing for years or maybe decades or centuries. An area that’s known for horrific animal attacks. Perhaps, like Gévaudan, people have been sent to try and figure out what’s happening here, to stop it, perhaps even royal agents, but the circle is smarter than that, established, and their bloody reign over the area continues unabated. Until, perhaps, the party.
And then. While I was thinking about werewolves and reigns of terror. I was looking at other signature elements of the druid class, and in particular one signature spell. Which is, of course, moonbeam. Because if you’re looking for horror in the druid spell list, ‘ghostly flames that cause searing pain’ does sort of fit the bill, just a little. And the thing I’ve always loved about moonbeam is this little extra effect: “A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.”
Moonbeam targets shapeshifters specifically. It’s the spell for druid-on-druid violence. It’s also a great spell for werewolf hunters, and changeling hunters, and supernatural hunters in general. And if we’re setting a scene were moon druid shapeshifters terrorise a population, a close, claustrophobic, paranoid environment … then maybe we could also get our witchfinder general on. So. Let’s make a druid inquisition. Or at least a druid hunter organisation. A druid order or circle dedicated, perhaps fanatically so, to hunting other druids (though there’s room for ancients paladins to also be knocking around with this one). Think about Moonbeam as a witch trial. Questioning under the torture of ghostly flame. Beasts set alight to test if they are shapeshifters in disguise. People set alight to see if they are changelings in disguise. (While we’re talking about witch trials and the druid spell list, I might also mention heat metal as a … very evocative spell, here?)
If you wanted to have two mutually opposed villainous druid factions in a campaign, a little bit of law vs chaos on the evil end of the spectrum, and the moral dilemma of which is worse, or perhaps the need to champion a population desperately pinned between them, why not bring the Eyes of the Moon, the druid inquisition, to town to hunt down the brutal cannibalistic circle of serial killers who have terrorised the province for a decade?
The druid spell list, to be fair to it, is quite metal in places. And if you want to do folk horror, druids are a class of villains that gives you options. Heh.
I do like a villainous druid. And an urban druid. And just the worldbuilding inherent in the druid’s spell list and abilities. They are a fabulous class for lore and themes.
If Grimora had the OLD_DATA at the start of the game, I reckon she'd go for a dungeon crawler. Imagine, you wake up in darkness and in the distance sits a candleabra and some decrepit tombstones. An ominous voice speaks from behind them, narrating your journey and giving cryptic hints, slowly becoming less encouraging and more frigid.
The crypt is divided by checked tiles and the candle will only reveal ones in your nearest vicinity. For every step you take, ghosts and ghouls in the darkness will move- hostile or otherwise- and will engage if you move onto the same tile.
It's essentially a reimagining of her segment in Act 2 and the board she has in the finale, just given a more 3D spin compared to Leshy and P03's tabletop gameplay. Once you actually get to her, you see her chessboard and the pieces she's been controlling to battle you. Now that you've bested her ghouls, she wants to add you to her collection-
oh shit how cool would it be if you're roaming around and you find a ghoul with the name from your last run :0c maybe instead of having a death card, they offer you one of the cards from your old deck?
This shits so clear in my minds eye, but illustrating it has been a pain. Now that it's out in written form, maybe I can focus on the other concept gnawing on my corpse?
Eat The Gods
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