Hi! I Make Tiny Indie Games, Mostly Jam Games. You Can Find Me On Itch.io

Hi! I make tiny indie games, mostly jam games. You can find me on itch.io

Hi! I Make Tiny Indie Games, Mostly Jam Games. You Can Find Me On Itch.io
Hi! I Make Tiny Indie Games, Mostly Jam Games. You Can Find Me On Itch.io
Hi! I Make Tiny Indie Games, Mostly Jam Games. You Can Find Me On Itch.io
Hi! I Make Tiny Indie Games, Mostly Jam Games. You Can Find Me On Itch.io

More Posts from Smallbuggames and Others

10 months ago

"How do you find all these small/weird/indie games??"

Ask your friends for recommendations

Follow forums/blogs/youtubers whose job is to talk about videogames and play the games they talk about

If you play a game that you like, look up the developer and play whatever else they've made

MOST IMPORTANTLY: ACTIVELY browse storefronts like steam and itch.io YOURSELF and play/buy the games that seem interesting to you. Relying on bloggers and youtubers should only be the start of your exploration

Post about the games you play

1 year ago
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style

Completely reworked the in-game UI of my game Crazy Critters Attack! I chose a more industrial style for the UI with big metal buttons, caution tape and LCD screens. I also docked the level progress to the left side of the screen instead of leaving it as a weird tab below everything else. Lastly, I picked some new fonts! Before I was just using one of my computer's built-in system fonts, and now I'm using Rubik and IBM Plex Mono.


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1 year ago

Rah I forgot to post this last week. These are some of my favorite monsters that I had the pleasure of designing for the 2023 Winter Melon Jam. The theme was “charm” and we ran with the idea of making a monster parlor, where your objective is to make these creatures more charming.

Our game “Monster Parlor” was made within 72 hours by me, @puddleorganism , cobyte, and smallbuggames!

Rah I Forgot To Post This Last Week. These Are Some Of My Favorite Monsters That I Had The Pleasure Of
Rah I Forgot To Post This Last Week. These Are Some Of My Favorite Monsters That I Had The Pleasure Of
Rah I Forgot To Post This Last Week. These Are Some Of My Favorite Monsters That I Had The Pleasure Of
Rah I Forgot To Post This Last Week. These Are Some Of My Favorite Monsters That I Had The Pleasure Of

(From left to right: Squid, Rug, Hera, and the Vinegar Twins) there are 9 monsters total!

On another note, I’m superrrrr interested in the idea of making speculative biology/species out of some of these guys tbh.

Below there is the link to our game if you’d like to check it out.

https://metaphysicalmonsters.itch.io/monster-parlor

2 years ago
We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also

We’ve redone engines to be shader based meshes. Given them much more animation and similar while also optimizing them a fair amount.

We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also
We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also
We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also
1 year ago
Looks To The Doodles
Looks To The Doodles

looks to the doodles

9 months ago

Reblog this if it’s okay to DM you and shoot the friendship shot.

8 months ago

I'm a big fan of wizards-as-programmers, but I think it's so much better when you lean into programming tropes.

A spell the wizard uses to light the group's campfire has an error somewhere in its depths, and sometimes it doesn't work at all. The wizard spends a lot of his time trying to track down the exact conditions that cause the failure.

The wizard is attempting to create a new spell that marries two older spells together, but while they were both written within the context of Zephyrus the Starweaver's foundational work, they each used a slightly different version, and untangling the collisions make a short project take months of work.

The wizard has grown too comfortable reusing old spells, and in particular, his teleportation spell keeps finding its components rearranged and remixed, its parts copied into a dozen different places in the spellbook. This is overall not actually a problem per se, but the party's rogue grows a bit concerned when the wizard's "drying spell" seems to just be a special case of teleportation where you teleport five feet to the left and leave the wetness behind.

A wizard is constantly fiddling with his spells, making minor tweaks and changes, getting them easier to cast, with better effects, adding bells and whistles. The "shelter for the night" spell includes a tea kettle that brings itself to a boil at dawn, which the wizard is inordinately pleased with. He reports on efficiency improvements to the indifference of anyone listening.

A different wizard immediately forgets all details of his spells after he's written them. He could not begin to tell you how any of it works, at least not without sitting down for a few hours or days to figure out how he set things up. The point is that it works, and once it does, the wizard can safely stop thinking about it.

Wizards enjoy each other's company, but you must be circumspect about spellwork. Having another wizard look through your spellbook makes you aware of every minor flaw, and you might not be able to answer questions about why a spell was written in a certain way, if you remember at all.

Wizards all have their own preferences as far as which scripts they write in, the formatting of their spellbook, its dimensions and material quality, and of course which famous wizards they've taken the most foundational knowledge from. The enlightened view is that all approaches have their strengths and weaknesses, but this has never stopped anyone from getting into a protracted argument.

Sometimes a wizard will sit down with an ancient tome attempting to find answers to a complicated problem, and finally find someone from across time who was trying to do the same thing, only for the final note to be "nevermind, fixed it".

1 year ago

Here’s that game I mentioned finishing yesterday!

From its Itch page:

Monster Parlor is a game in which you run a beauty parlor for monsters, where you have the privilege to make them into something a bit more charming! Strike up a conversation, convince them of your ways, and earn some charms of your own.

Here’s That Game I Mentioned Finishing Yesterday!
Here’s That Game I Mentioned Finishing Yesterday!

Made in a 72 hour game jam (2023 Winter Melon Jam) by me, @cobyte @smallbuggames and dogoryx!

Bonus fanart for my own game

Here’s That Game I Mentioned Finishing Yesterday!
4 months ago

Check it out! I’m very proud of it!

New game is out! Go to itch.io to play Portallusca - a game me, @smallbuggames and MachineSelf made in 72 hours for Mini Jam 175!

A digital illustration of space and a stylized wormhole with the text “Portallusca” written on top in bright, colorful letters.

A short puzzle game about black holes, which you use to travel through space. To do so, you must construct superstructures around black holes to siphon their energy and create a wormhole that will take you to the far reaches of space!

(I’m too lazy to take screenshots right now so enjoy some asset art instead)

A digital illustration of red, green, and blue nebulae.
An illustration of a stylized wormhole. It is mostly purple and blue, and is very vibrant.
A stylized illustration of a black hole from the side.
A stylized drawing of a black hole from above and to the side.
3 months ago

A Closer Look: Vertebrates Chordates

A flow chart representing the speculative taxonomy of Minecraft chordates.

First order of business, turns out coelacanths are not vertebrates, which are what I’ve been basing my hexapodal polypodes (Sniffers, Bees) off of. So, to cover this group we’re switching from vertibrata to chordata (at least for this post, vertebrates still exist)!

The Chordata clade can be split into 3 main groups: neomammalia (new mammals) and brachipteryxus (wing-armed) - the vertebrates; as well as polypodus (many-footed) - their distant six-legged cousins.

A semi-realistic illustration of an ocelot from Minecraft according to its odd evolutionary history. It has a slightly wolfish appearance.
A semi-realistic illustration of a strider from Minecraft according to its odd evolutionary history. It looks like a featherless, long-legged bird.
A semi-realistic illustration of a bee from Minecraft according to its odd evolutionary history. It is very fluffy and cute - and vaguely reminiscent of a flying six-legged hamster.

Examples of chordates: Dolichocerca leo, the ocelot (neomammalia); Lepidoscelus igneamantis, the strider (brachipteryxus); and Neopolypodus flavitta, the bee (polypodus).

Neomammalia and brachipteryxus are both notable survivors of Primordial Death, the mass-extinction event that eliminated the majority of life in the realms prior to the players’ entry. Neomammalia in particular had many surviving members, and has since continued to diversify.

An illustration of a Minecraft sheep and chicken in a semi-realistic style. The sheep is standing and looking to the side while chewing on some grass. The chicken is perched on the sheep’s back. Both are white.

A chicken (Myriapinna polynativas) and a sheep (Lanatumorphus myriachroma), both survivors of Primordial Death.

Polypodus is considered a lazarus taxon - a group of organisms that was considered extinct, but reappeared later. Bees were discovered first - long after the players’ emergence - and defined the previously unknown polypodus taxon. It was believed they were the only extant polypod, until ancient sniffer eggs were discovered - and miraculously hatched.

A silly, simple illustration of a snifflet from Minecraft hatching. The snifflet is sitting placidly in the bottom half of its eggshell, while the top half dramatically explodes upward. The snifflet is framed by a literal bright, glowing explosion.

A snifflet (juvenile Anchipolypodus aeternovis).

Return to full tree.

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