Slay the princess is very epic and cool 👍
“You’re on a path in the woods, at the end of that path is a cabin and in the basement of that cabin is a princess. Your here to slay her, if you don’t it’ll be the end of the world”
Chapter III: The Den
Going feral over "this is a love story" because it so is.
How could the Narrator tear a god in two and expect them not to love each other? Not to love the first thing they knew that wasn't them, not to love that lost part of themself? Maybe it's because hating yourself is such a human thing, it's impossible to imagine a being torn in two loving its lost parts. Even when they're not perfect. Especially when they're not perfect.
Even when you get the worst outcome on a route, or one of the vessels with so many reasons to be angry, The Shifting Mound still loves The Long Quiet because they're gods, and death is to them what a paper cut is to us and this too shall pass and she loves him through all of it.
They are everything. They can be as good as they can be bad. They can love each other and hurt each other and those things are rarely mutually exclusive. They can meet afterwards and talk with kindness. There isn't a single part of them that doesn't have the potential to be something better. There isn't a single part of them that doesn't have the potential to be something worse. They're the same entity. Theyre the only different being the other has ever known. This is a love story.
I thought the idea was that the Construct is layered: shifty, quiet, shifty, quiet. Cabin interior, cabin exterior, woods, textured nothing.
Hence why the cabin from the outside always looks the same
You know, I love all the analyses the fandom is making about the Pristine Cut and Slay the Princess in general, but I haven't seen a lot of people talk about the nature of the Construct. Sure, we all know that the Narrator created it somehow to contain both the Long Quiet and the Shifting Mound, but the actual “fabric” of the Construct is these two gods. An attentive eye might catch very early in a playthrough that the trees, the sky, the ground - they’re all shades of dark grey and black, with a feathery texture that is unquestionably Quiet. The new Apotheosis showcases this very well.Â
But the cabin is different. It’s all light grey and white - Shifty’s colors. I believe that the most notable way this is shown is during our encounters with Shifty’s incomplete form. When we are “at the cabin”, all we can see is her mass of hands and the vessel we brought her - which implies that Shifty is the cabin itself.
And that’s fascinating to me, because the cabin is also, by the Narrator’s design, her own prison. Just as he establishes in his opening monologue that we are on a path in the woods, he also cleverly says that the Princess is within that cabin, and that if she escapes it, the world ends. And, except in the Wild, none of these two statements are ever refuted by either the Hero or the Princess, because to do so is to unravel the very fabric of their false reality.
So even though it seems like the cabin should bend to the Princess’ will, being quite literally her domain, it remains her prison in every other route.
In many Chapter 2’s, but especially in the Nightmare and the Beast, the Princess emphasizes the fact that the cabin will not let her leave - very ironic, since we’ve just seen how the interior of the cabin has been completely reshaped by the Princess’ influence.
I love this line from the Beast, because you can so clearly see how the Narrator’s beliefs have bled through the Construct. I was reminded of it the first time I played through the Princess and the Dragon, because the repetition of “this is what you deserve”, as other people pointed out, seems very much like something the Narrator would tell her.
Notably, however, the Princess can escape the cabin when you are accompanying her. On a meta-narrative level, this makes complete sense: the characters can only escape the cycle of violence they are trapped in when they work together. But within the narrative of the game, this doesn’t seem to fit with the rest of the Construct’s rules. The Narrator would never allow such a thing if he could help it, so this must be Shifty’s influence coming through, right?
And this reminds me of another two routes, the ones I’ve seen people describe as the most genre-savvy ones: the Damsel and the Tower.
I'm not sure if this voice line was cut in the final game or if I just couldn't find it when I went looking for the screenshots, but I'm pretty sure that at some point in the Damsel route, the Voice of the Hero asks why the Princess hasn’t escaped already if her shackle is so loose, and Smitten says that “we’ve yet to present her with her freedom”.
On a surface level, this seems like a pretty arrogant, even demeaning line, a trend in this chapter that robs the Damsel of her agency. On a meta-narrative level, this is commenting on how the “damsel in distress” archetype is often a shell of a character that simply exists to reward the “hero”. But I also think this hints at how the Princess, either subconsciously or by the Narrator’s influence, doesn’t believe that it’s possible for her to escape alone - and therefore, she can’t.
Tower, arguably the vessel most aware of the extent of her powers, is even clearer when she tells us that she could easily break her chains and escape the cabin - and she does so in the Apotheosis - but that’s not the story she wants to tell. As much as they yearn for freedom, all the Princesses, by their very nature as beings of perception, want to be perceived, to connect with someone… especially with the Hero, of course.
(this line makes me go feral every time btw, it's so simple and yet so effective -)
Anyway, this was a very long winded way of saying that the Narrator somehow managed to make the Shifting Mound’s “body” into her own prison (which is insane if you think about it) and she can only be freed with the Long Quiet’s help. I’m not sure if this is like, super obvious, but I still wanted to talk about it, soooo if anyone wants to add to this, I'd love to discuss more!
Found my fav Slay the Princess route recently. Dragon my beloved. Your horrifying beak mouth was an impossible-to-refuse lip syncing challenge đź’–
Shoutouts to @blacktabbygames for making such a cool game!
they will be dealt with
So I was playing Slay The Princess and
Did anyone else notice this in the cage?
The game usually refers to her as "The Princess"
But here it calls her "your Princess"
I'm gonna cry
YES! BEHOLD! THE PERFECT WOMAN!