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3 weeks ago

i remember reading somewhere that Super Mario Maker started out as an internal development tool before someone thought "hey, wait, this would make a really cool game" before the dev team just went through with that

if that's true, it's not entirely infeasible that Wonder could've been built using the basis of that engine -- perhaps a more refined version, since it's not intended to see commercial shelves

Super Mario Bros. Wonder's Engine Resembles The Super Mario Maker Engine In That It Is Able To Combine

Super Mario Bros. Wonder's engine resembles the Super Mario Maker engine in that it is able to combine a surprising amount of elements together that would never interact during regular gameplay.

One such interaction, which is also present in the Super Mario Maker games, is pipes being able to spawn any object repeatedly, even if that object would never emerge out of a pipe normally.

In the footage, pipes have been modified to spawn an endless amount of decorative Toads (seen in the game's intro, where they wave to the player and keep walking to the right), which can be done by adjusting a single variable. The Toads then fall down a bottomless pit and despawn. No previous game in the series has ever been able to create an endless amount of NPCs in this manner without heavy rewriting of the code.

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